The need for inter-destination synchronization for emerging social interactive multimedia applications. Boronat, F., Montagud, M., Stokking, H. M, & Niamut, O. IEEE Communications Magazine, 50(11):150–158, November, 2012. 00010
Paper doi abstract bibtex Currently, the media consumption paradigm is changing from a single end user to a group shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), facing lots of technological (e.g., synchronization, universal session handling, scalability) and perceptual (e.g., presence awareness, QoE) challenges. This article focuses on one of these major challenges ahead in new emerging social interactive multimedia applications, which is the synchronization of different media streams across multiple locations, known as inter-destination multimedia synchronization (IDMS). We describe the three kinds of temporal multimedia synchronization, and summarize some related work and examples of applications in which IDMS is needed. The article includes a discussion about an RTP/RTCP-based IDMS solution the authors have been working on, as well as the standardization status regarding this kind of synchronization.
@article{boronat_need_2012,
title = {The need for inter-destination synchronization for emerging social interactive multimedia applications},
volume = {50},
issn = {0163-6804},
shorttitle = {Communications {Magazine}, {IEEE}},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6353695},
doi = {10.1109/MCOM.2012.6353695},
abstract = {Currently, the media consumption paradigm is changing from a single end user to a group shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), facing lots of technological (e.g., synchronization, universal session handling, scalability) and perceptual (e.g., presence awareness, QoE) challenges. This article focuses on one of these major challenges ahead in new emerging social interactive multimedia applications, which is the synchronization of different media streams across multiple locations, known as inter-destination multimedia synchronization (IDMS). We describe the three kinds of temporal multimedia synchronization, and summarize some related work and examples of applications in which IDMS is needed. The article includes a discussion about an RTP/RTCP-based IDMS solution the authors have been working on, as well as the standardization status regarding this kind of synchronization.},
number = {11},
journal = {IEEE Communications Magazine},
author = {Boronat, Fernando and Montagud, Mario and Stokking, Hans M and Niamut, Omar},
month = nov,
year = {2012},
note = {00010},
keywords = {Internet of Things, multisensorial media},
pages = {150--158}
}
Downloads: 0
{"_id":"Ftoj7KXdCrvK6ZqPB","bibbaseid":"boronat-montagud-stokking-niamut-theneedforinterdestinationsynchronizationforemergingsocialinteractivemultimediaapplications-2012","downloads":0,"creationDate":"2016-10-05T13:48:44.165Z","title":"The need for inter-destination synchronization for emerging social interactive multimedia applications","author_short":["Boronat, F.","Montagud, M.","Stokking, H. M","Niamut, O."],"year":2012,"bibtype":"article","biburl":"http://www.telemidia.puc-rio.br/~alan/files/all.bib","bibdata":{"bibtype":"article","type":"article","title":"The need for inter-destination synchronization for emerging social interactive multimedia applications","volume":"50","issn":"0163-6804","shorttitle":"Communications Magazine, IEEE","url":"http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6353695","doi":"10.1109/MCOM.2012.6353695","abstract":"Currently, the media consumption paradigm is changing from a single end user to a group shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), facing lots of technological (e.g., synchronization, universal session handling, scalability) and perceptual (e.g., presence awareness, QoE) challenges. This article focuses on one of these major challenges ahead in new emerging social interactive multimedia applications, which is the synchronization of different media streams across multiple locations, known as inter-destination multimedia synchronization (IDMS). We describe the three kinds of temporal multimedia synchronization, and summarize some related work and examples of applications in which IDMS is needed. The article includes a discussion about an RTP/RTCP-based IDMS solution the authors have been working on, as well as the standardization status regarding this kind of synchronization.","number":"11","journal":"IEEE Communications Magazine","author":[{"propositions":[],"lastnames":["Boronat"],"firstnames":["Fernando"],"suffixes":[]},{"propositions":[],"lastnames":["Montagud"],"firstnames":["Mario"],"suffixes":[]},{"propositions":[],"lastnames":["Stokking"],"firstnames":["Hans","M"],"suffixes":[]},{"propositions":[],"lastnames":["Niamut"],"firstnames":["Omar"],"suffixes":[]}],"month":"November","year":"2012","note":"00010","keywords":"Internet of Things, multisensorial media","pages":"150–158","bibtex":"@article{boronat_need_2012,\n\ttitle = {The need for inter-destination synchronization for emerging social interactive multimedia applications},\n\tvolume = {50},\n\tissn = {0163-6804},\n\tshorttitle = {Communications {Magazine}, {IEEE}},\n\turl = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6353695},\n\tdoi = {10.1109/MCOM.2012.6353695},\n\tabstract = {Currently, the media consumption paradigm is changing from a single end user to a group shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), facing lots of technological (e.g., synchronization, universal session handling, scalability) and perceptual (e.g., presence awareness, QoE) challenges. This article focuses on one of these major challenges ahead in new emerging social interactive multimedia applications, which is the synchronization of different media streams across multiple locations, known as inter-destination multimedia synchronization (IDMS). We describe the three kinds of temporal multimedia synchronization, and summarize some related work and examples of applications in which IDMS is needed. The article includes a discussion about an RTP/RTCP-based IDMS solution the authors have been working on, as well as the standardization status regarding this kind of synchronization.},\n\tnumber = {11},\n\tjournal = {IEEE Communications Magazine},\n\tauthor = {Boronat, Fernando and Montagud, Mario and Stokking, Hans M and Niamut, Omar},\n\tmonth = nov,\n\tyear = {2012},\n\tnote = {00010},\n\tkeywords = {Internet of Things, multisensorial media},\n\tpages = {150--158}\n}\n\n","author_short":["Boronat, F.","Montagud, M.","Stokking, H. M","Niamut, O."],"key":"boronat_need_2012","id":"boronat_need_2012","bibbaseid":"boronat-montagud-stokking-niamut-theneedforinterdestinationsynchronizationforemergingsocialinteractivemultimediaapplications-2012","role":"author","urls":{"Paper":"http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6353695"},"keyword":["Internet of Things","multisensorial media"],"downloads":0,"html":""},"search_terms":["need","inter","destination","synchronization","emerging","social","interactive","multimedia","applications","boronat","montagud","stokking","niamut"],"keywords":["media","multimedia communication","protocols","rtp-rtcp","receivers","social network services","streaming media","group shared experience","idms","interdestination multimedia synchronization","media consumption paradigm","media streaming","perceptual","presence awareness","qoe","real-time transport protocol-real-time transport c","scalability","social communication opportunity","social interactive multimedia application","synchronization","television","transport protocols","universal session handling","internet of things","multisensorial media"],"authorIDs":[],"dataSources":["jAxurbvLP8q5LTdLa"]}