When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. Bowman, N. D., Kowert, R., & Cohen, E. L. Computers in Human Behavior, 53:131-139, 2015.
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. [link]Link  When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment. [link]Paper  bibtex   
@article{journals/chb/BowmanKC15,
  added-at = {2015-11-06T00:00:00.000+0100},
  author = {Bowman, Nicholas David and Kowert, Rachel and Cohen, Elizabeth L.},
  biburl = {http://www.bibsonomy.org/bibtex/21a883aedae32b35b8c43a8a7575244cd/dblp},
  ee = {http://dx.doi.org/10.1016/j.chb.2015.06.036},
  interhash = {68f8931c9e4418c4dff541961741ca12},
  intrahash = {1a883aedae32b35b8c43a8a7575244cd},
  journal = {Computers in Human Behavior},
  keywords = {dblp},
  pages = {131-139},
  timestamp = {2015-11-07T11:33:07.000+0100},
  title = {When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment.},
  url = {http://dblp.uni-trier.de/db/journals/chb/chb53.html#BowmanKC15},
  volume = 53,
  year = 2015
}

Downloads: 0