Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data. Brambilla, S., Boccignone, G., Borghese, N. A., & Ripamonti, L. A. In da Silva, H. P., Vanderdonckt, J., Holzinger, A., & Constantine, L. L., editors, Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2022, Valletta, Malta, October 27-28, 2022, pages 59–69, 2022. SCITEPRESS.
Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/chira/BrambillaBBR22,
  author       = {Susanna Brambilla and
                  Giuseppe Boccignone and
                  N. Alberto Borghese and
                  Laura Anna Ripamonti},
  editor       = {Hugo Pl{\'{a}}cido da Silva and
                  Jean Vanderdonckt and
                  Andreas Holzinger and
                  Larry L. Constantine},
  title        = {Between the Buttons: Stress Assessment in Video Games using Players'
                  Behavioural Data},
  booktitle    = {Proceedings of the 6th International Conference on Computer-Human
                  Interaction Research and Applications, {CHIRA} 2022, Valletta, Malta,
                  October 27-28, 2022},
  pages        = {59--69},
  publisher    = {{SCITEPRESS}},
  year         = {2022},
  url          = {https://doi.org/10.5220/0011546400003323},
  doi          = {10.5220/0011546400003323},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/chira/BrambillaBBR22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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