Stress Assessment in Virtual Reality Horror Games Using Players' Behavioral and Physiological Data. Brambilla, S., Boccignone, G., Borghese, N. A., & Ripamonti, L. A. IEEE Trans. Games, 17(3):827–838, 2025.
Paper doi bibtex @article{DBLP:journals/tciaig/BrambillaBBR25,
author = {Susanna Brambilla and
Giuseppe Boccignone and
Nunzio Alberto Borghese and
Laura Anna Ripamonti},
title = {Stress Assessment in Virtual Reality Horror Games Using Players' Behavioral
and Physiological Data},
journal = {{IEEE} Trans. Games},
volume = {17},
number = {3},
pages = {827--838},
year = {2025},
url = {https://doi.org/10.1109/TG.2025.3563258},
doi = {10.1109/TG.2025.3563258},
timestamp = {Thu, 25 Sep 2025 01:00:00 +0200},
biburl = {https://dblp.org/rec/journals/tciaig/BrambillaBBR25.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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