Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach. Brambilla, S., Ligabue, M., Abate, S., Boccignone, G., Borghese, N. A., & Ripamonti, L. A. In IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025, pages 1–8, 2025. IEEE.
Paper doi bibtex @inproceedings{DBLP:conf/cig/BrambillaLABBR25,
author = {Susanna Brambilla and
Marco Ligabue and
Simone Abate and
Giuseppe Boccignone and
N. Alberto Borghese and
Laura Anna Ripamonti},
title = {Virtual Reality Game-Based Classification of Arachnophobia: {A} Two-Step
Clustering Approach},
booktitle = {{IEEE} Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29,
2025},
pages = {1--8},
publisher = {{IEEE}},
year = {2025},
url = {https://doi.org/10.1109/CoG64752.2025.11114142},
doi = {10.1109/COG64752.2025.11114142},
timestamp = {Thu, 11 Sep 2025 01:00:00 +0200},
biburl = {https://dblp.org/rec/conf/cig/BrambillaLABBR25.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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