Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach. Brambilla, S., Ligabue, M., Abate, S., Boccignone, G., Borghese, N. A., & Ripamonti, L. A. In IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025, pages 1–8, 2025. IEEE.
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/cig/BrambillaLABBR25,
  author       = {Susanna Brambilla and
                  Marco Ligabue and
                  Simone Abate and
                  Giuseppe Boccignone and
                  N. Alberto Borghese and
                  Laura Anna Ripamonti},
  title        = {Virtual Reality Game-Based Classification of Arachnophobia: {A} Two-Step
                  Clustering Approach},
  booktitle    = {{IEEE} Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29,
                  2025},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2025},
  url          = {https://doi.org/10.1109/CoG64752.2025.11114142},
  doi          = {10.1109/COG64752.2025.11114142},
  timestamp    = {Thu, 11 Sep 2025 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BrambillaLABBR25.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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