{"_id":"sraEzYMxEWoqawGz2","bibbaseid":"bulbul-dahyot-populatingvirtualcitiesusingsocialmedia-2017","authorIDs":["6fptrFgK7WSZkf6TM"],"author_short":["Bulbul, A.","Dahyot, R."],"bibdata":{"bibtype":"article","type":"article","author":[{"propositions":[],"lastnames":["Bulbul"],"firstnames":["Abdullah"],"suffixes":[]},{"propositions":[],"lastnames":["Dahyot"],"firstnames":["Rozenn"],"suffixes":[]}],"title":"Populating virtual cities using social media","journal":"Computer Animation and Virtual Worlds","volume":"28","number":"5","pages":"e1742","year":"2017","keywords":"computer animation, crowd simulations, social media, virtual worlds","doi":"10.1002/cav.1742","url":"https://roznn.github.io/PDF/Bulbul_CAVW2017.pdf","eprint":"https://onlinelibrary.wiley.com/doi/pdf/10.1002/cav.1742","abstract":"We propose to automatically populate geo‐located virtual cities by harvesting and analyzing online contents shared on social networks and websites. We show how pose and motion paths of agents can be realistically rendered using information gathered from social media. 3D cities are automatically generated using open‐source information available online. To provide our final rendering of both static and dynamic urban scenes, we use Unreal game engine.","bibtex":"@article{BulbulCAVW2016, \nauthor = {Bulbul, Abdullah and Dahyot, Rozenn},\ntitle = {Populating virtual cities using social media},\njournal = {Computer Animation and Virtual Worlds}, \nvolume = {28}, \nnumber = {5}, \npages = {e1742}, \nyear = {2017}, \nkeywords = {computer animation, crowd simulations, social media, virtual worlds}, \ndoi = {10.1002/cav.1742}, \nurl = {https://roznn.github.io/PDF/Bulbul_CAVW2017.pdf}, \neprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1002/cav.1742}, \nabstract = {We propose to automatically populate geo‐located virtual cities by harvesting and \nanalyzing online contents shared on social networks and websites. We show how pose and motion paths \nof agents can be realistically rendered using information gathered from social media. 3D cities are \nautomatically generated using open‐source information available online. To provide our final rendering \nof both static and dynamic urban scenes, we use Unreal game engine.}}\n","author_short":["Bulbul, A.","Dahyot, R."],"key":"BulbulCAVW2016","id":"BulbulCAVW2016","bibbaseid":"bulbul-dahyot-populatingvirtualcitiesusingsocialmedia-2017","role":"author","urls":{"Paper":"https://roznn.github.io/PDF/Bulbul_CAVW2017.pdf"},"keyword":["computer animation","crowd simulations","social media","virtual worlds"],"metadata":{"authorlinks":{"dahyot, r":"https://cvmlmu.github.io/publications.html"}},"downloads":0},"bibtype":"article","biburl":"https://raw.githubusercontent.com/Roznn/Roznn.github.io/master/works.bib","creationDate":"2021-01-17T18:19:29.531Z","downloads":0,"keywords":["computer animation","crowd simulations","social media","virtual worlds"],"search_terms":["populating","virtual","cities","using","social","media","bulbul","dahyot"],"title":"Populating virtual cities using social media","year":2017,"dataSources":["LyGNQYGRFw8k9gPrK","dtJ7afty6nTMHhqAE"]}