Dungeons & Dragons in the Classroom: Roleplaying, Gaming, and the Future of Education. Burenheide, B. & Allen, D. PhD&D Journal, 1(1):18–25, 2019.
Paper abstract bibtex The use of instructional games in teaching has long been used in traditional educational settings as well as across varied disciplines and careers as a meaningful training strategy. Typically, however, these games are specifically designed to focus upon an exact facet of learning. Examples include the replication or simulation of certain scenarios, establishing focus upon an affective objective, or presenting content in an alternative manner. Rather than utilize a game for a purpose described above, this article explores two unique possibilities. First, that by using an established role-playing game (RPG) as a learning activity, it is possible to reinforce key social learning constructs desired in educational settings that can regularly only be taught in non-optimal settings. Second, the game itself can serve as a platform for the new type of learning desired in the future of education. In the discussion, the author theorizes if these two possibilities are evident, the future of education may be at a crossroads where it is necessary to reconsider our educational objectives.
@article{burenheide_dungeons_2019,
title = {Dungeons \& {Dragons} in the {Classroom}: {Roleplaying}, {Gaming}, and the {Future} of {Education}},
volume = {1},
url = {http://www.phdnd.org/phdd-journal.html},
abstract = {The use of instructional games in teaching has long been used in traditional educational settings as well as across varied disciplines and careers as a meaningful training strategy. Typically, however, these games are specifically designed to focus upon an exact facet of learning. Examples include the replication or simulation of certain scenarios, establishing focus upon an affective objective, or presenting content in an alternative manner. Rather than utilize a game for a purpose described above, this article explores two unique possibilities. First, that by using an established role-playing game (RPG) as a learning activity, it is possible to reinforce key social learning constructs desired in educational settings that can regularly only be taught in non-optimal settings. Second, the game itself can serve as a platform for the new type of learning desired in the future of education. In the discussion, the author theorizes if these two possibilities are evident, the future of education may be at a crossroads where it is necessary to reconsider our educational objectives.},
number = {1},
journal = {PhD\&D Journal},
author = {Burenheide, Brad and Allen, David},
year = {2019},
keywords = {\_TRPG, \_apologetic, \_cleaned, \_dnd, \_learning},
pages = {18--25},
}
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