Lifeworlds For Player 2: Affective Networks, Affordances, and Gender Dynamics In Player-Computer Interaction. Butt, M. R. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, of CHI PLAY '17 Extended Abstracts, pages 687–690, New York, NY, USA, 2017. Association for Computing Machinery. event-place: Amsterdam, The Netherlands
Lifeworlds For Player 2: Affective Networks, Affordances, and Gender Dynamics In Player-Computer Interaction [link]Paper  doi  abstract   bibtex   
This dissertation investigates the limited affordances in which women are allowed to be included in games as players by identifying how – even during moments of "inclusivity" – games are often produced "for" women in a way that only accepts limited forms of engagement. It uses qualitative ethnographic research to construct a more nuanced and multifaceted picture of women in gaming. This thesis provides critiques and interventions into the toxic masculinity of gaming across online, offline, domestic, and public spaces. With its emphasis on rethinking diversity in gaming, this PhD seeks to contribute not only to games, women, media, and cultural studies but also provide an intervention into future models for best practices in the games industry to reconcile and prevent further acts of hostility towards women and minorities in gaming.
@inproceedings{butt_lifeworlds_2017,
	address = {New York, NY, USA},
	series = {{CHI} {PLAY} '17 {Extended} {Abstracts}},
	title = {Lifeworlds {For} {Player} 2: {Affective} {Networks}, {Affordances}, and {Gender} {Dynamics} {In} {Player}-{Computer} {Interaction}},
	isbn = {978-1-4503-5111-9},
	url = {https://doi.org/10.1145/3130859.3133230},
	doi = {10.1145/3130859.3133230},
	abstract = {This dissertation investigates the limited affordances in which women are allowed to be included in games as players by identifying how – even during moments of "inclusivity" – games are often produced "for" women in a way that only accepts limited forms of engagement. It uses qualitative ethnographic research to construct a more nuanced and multifaceted picture of women in gaming. This thesis provides critiques and interventions into the toxic masculinity of gaming across online, offline, domestic, and public spaces. With its emphasis on rethinking diversity in gaming, this PhD seeks to contribute not only to games, women, media, and cultural studies but also provide an intervention into future models for best practices in the games industry to reconcile and prevent further acts of hostility towards women and minorities in gaming.},
	booktitle = {Extended {Abstracts} {Publication} of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
	publisher = {Association for Computing Machinery},
	author = {Butt, Mahli-Ann Rakkomkaew},
	year = {2017},
	note = {event-place: Amsterdam, The Netherlands},
	keywords = {affective networks, affordances, ethnography, gaming interviews, gender dynamics, performativity, relationships, toxic masculinity},
	pages = {687--690},
}

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