Vertigo as a Design Resource for Bodily Play. Byrne, R. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, of CHI PLAY '15, pages 399–402, New York, NY, USA, 2015. Association for Computing Machinery. event-place: London, United Kingdom
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This document presents my research as a doctoral student. Following a brief description about myself I then present a summary of my research, before describing my research area, research question and my approach to answering this question. Finally I conclude with my thesis statement and describe my expected contributions of this research.
@inproceedings{byrne_vertigo_2015,
	address = {New York, NY, USA},
	series = {{CHI} {PLAY} '15},
	title = {Vertigo as a {Design} {Resource} for {Bodily} {Play}},
	isbn = {978-1-4503-3466-2},
	url = {https://doi.org/10.1145/2793107.2810280},
	doi = {10.1145/2793107.2810280},
	abstract = {This document presents my research as a doctoral student. Following a brief description about myself I then present a summary of my research, before describing my research area, research question and my approach to answering this question. Finally I conclude with my thesis statement and describe my expected contributions of this research.},
	booktitle = {Proceedings of the 2015 {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
	publisher = {Association for Computing Machinery},
	author = {Byrne, Richard},
	year = {2015},
	note = {event-place: London, United Kingdom},
	keywords = {design, hci, play, vertigo},
	pages = {399--402},
}

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