Paradigms of games research in HCI: a review of 10 years of research at CHI. Carter, M., Downs, J., Nansen, B., Harrop, M., & Gibbs, M. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, of CHI PLAY '14, pages 27–36, New York, NY, USA, October, 2014. Association for Computing Machinery.
Paradigms of games research in HCI: a review of 10 years of research at CHI [link]Paper  doi  abstract   bibtex   
In this paper we argue that games and play research in the field of Human-Computer Interaction can usefully be understood as existing within 4 distinct research paradigms. We provide our rationale for developing these paradigms and discuss their significance in the context of the inaugural CHI Play conference.
@inproceedings{carter_paradigms_2014,
	address = {New York, NY, USA},
	series = {{CHI} {PLAY} '14},
	title = {Paradigms of games research in {HCI}: a review of 10 years of research at {CHI}},
	isbn = {978-1-4503-3014-5},
	shorttitle = {Paradigms of games research in {HCI}},
	url = {https://doi.org/10.1145/2658537.2658708},
	doi = {10.1145/2658537.2658708},
	abstract = {In this paper we argue that games and play research in the field of Human-Computer Interaction can usefully be understood as existing within 4 distinct research paradigms. We provide our rationale for developing these paradigms and discuss their significance in the context of the inaugural CHI Play conference.},
	urldate = {2023-03-01},
	booktitle = {Proceedings of the first {ACM} {SIGCHI} annual symposium on {Computer}-human interaction in play},
	publisher = {Association for Computing Machinery},
	author = {Carter, Marcus and Downs, John and Nansen, Bjorn and Harrop, Mitchell and Gibbs, Martin},
	month = oct,
	year = {2014},
	keywords = {game studies, human-computer interaction, paradigms},
	pages = {27--36},
}

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