Paradigms of games research in HCI: a review of 10 years of research at CHI. Carter, M., Downs, J., Nansen, B., Harrop, M., & Gibbs, M. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, of CHI PLAY '14, pages 27–36, New York, NY, USA, October, 2014. Association for Computing Machinery. Paper doi abstract bibtex In this paper we argue that games and play research in the field of Human-Computer Interaction can usefully be understood as existing within 4 distinct research paradigms. We provide our rationale for developing these paradigms and discuss their significance in the context of the inaugural CHI Play conference.
@inproceedings{carter_paradigms_2014,
address = {New York, NY, USA},
series = {{CHI} {PLAY} '14},
title = {Paradigms of games research in {HCI}: a review of 10 years of research at {CHI}},
isbn = {978-1-4503-3014-5},
shorttitle = {Paradigms of games research in {HCI}},
url = {https://doi.org/10.1145/2658537.2658708},
doi = {10.1145/2658537.2658708},
abstract = {In this paper we argue that games and play research in the field of Human-Computer Interaction can usefully be understood as existing within 4 distinct research paradigms. We provide our rationale for developing these paradigms and discuss their significance in the context of the inaugural CHI Play conference.},
urldate = {2023-03-01},
booktitle = {Proceedings of the first {ACM} {SIGCHI} annual symposium on {Computer}-human interaction in play},
publisher = {Association for Computing Machinery},
author = {Carter, Marcus and Downs, John and Nansen, Bjorn and Harrop, Mitchell and Gibbs, Martin},
month = oct,
year = {2014},
keywords = {game studies, human-computer interaction, paradigms},
pages = {27--36},
}
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