Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data. Chauve, A., Labatut, P., & Pons, J. In 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages 1261–1268, June.
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In this paper, we present a novel method, the first to date to our knowledge, which is capable of directly and automatically producing a concise and idealized 3D representation from unstructured point data of complex cluttered real-world scenes, with a high level of noise and a significant proportion of outliers, such as those obtained from passive stereo. Our algorithm can digest millions of input points into an optimized lightweight watertight polygonal mesh free of self-intersection, that preserves the structural components of the scene at a user-defined scale, and completes missing scene parts in a plausible manner. To achieve this, our algorithm incorporates priors on urban and architectural scenes, notably the prevalence of vertical structures and orthogonal intersections. A major contribution of our work is an adaptive decomposition of 3D space induced by planar primitives, namely a polyhedral cell complex. We experimentally validate our approach on several challenging noisy point clouds of urban and architectural scenes.
@inproceedings{chauve_robust_nodate,
	title = {Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data},
	doi = {10.1109/CVPR.2010.5539824},
	abstract = {In this paper, we present a novel method, the first to date to our knowledge, which is capable of directly and automatically producing a concise and idealized 3D representation from unstructured point data of complex cluttered real-world scenes, with a high level of noise and a significant proportion of outliers, such as those obtained from passive stereo. Our algorithm can digest millions of input points into an optimized lightweight watertight polygonal mesh free of self-intersection, that preserves the structural components of the scene at a user-defined scale, and completes missing scene parts in a plausible manner. To achieve this, our algorithm incorporates priors on urban and architectural scenes, notably the prevalence of vertical structures and orthogonal intersections. A major contribution of our work is an adaptive decomposition of 3D space induced by planar primitives, namely a polyhedral cell complex. We experimentally validate our approach on several challenging noisy point clouds of urban and architectural scenes.},
	booktitle = {2010 {IEEE} {Conference} on {Computer} {Vision} and {Pattern} {Recognition} ({CVPR})},
	author = {Chauve, A.-L. and Labatut, P. and Pons, J.-P.},
	month = jun,
	pages = {1261--1268}
}

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