Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas. Chisik, Y., Schaper, M., Altarriba Bertran, F., Lupu, R., Barbu, L., Turmo Vidal, L., Nilsen, E., Gupta, S., & Valero, C. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, of CHI PLAY '21, pages 294–300, New York, NY, USA, 2021. Association for Computing Machinery. 0 citations (Crossref) [2023-05-15] event-place: Virtual Event, Austria
Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas [link]Paper  doi  abstract   bibtex   
In this paper we describe our experiences in running a workshop aimed at exploring the use of playful food interactions as a means of uncovering design insights for child oriented food technologies and experiences. The workshop was originally planned as an in-person event in which we could jointly experience the gustatory and olfactory elements of the food items at hand and interact with their tactile properties. However, as a result of the COVID-19 (coronavirus) pandemic, we converted the workshop into a virtual event in which participants had to convey their multisensory food experiences and ideas through the limited sight and sound capabilities offered by online platforms such as Zoom and Miro. We report on the methods used and reflect on how the constraints of digital mediation and the desire of participants to overcome these constraints shaped the experience and outcome of the workshop.
@inproceedings{chisik_through_2021,
	address = {New York, NY, USA},
	series = {{CHI} {PLAY} '21},
	title = {Through the {Zoom} {Glass}: {Drawing} {Design} {Inspiration} from {Mediated} {Playful} {Interactions} with {Food} and {Child} {Personas}},
	isbn = {978-1-4503-8356-1},
	url = {https://doi.org/10.1145/3450337.3483452},
	doi = {10.1145/3450337.3483452},
	abstract = {In this paper we describe our experiences in running a workshop aimed at exploring the use of playful food interactions as a means of uncovering design insights for child oriented food technologies and experiences. The workshop was originally planned as an in-person event in which we could jointly experience the gustatory and olfactory elements of the food items at hand and interact with their tactile properties. However, as a result of the COVID-19 (coronavirus) pandemic, we converted the workshop into a virtual event in which participants had to convey their multisensory food experiences and ideas through the limited sight and sound capabilities offered by online platforms such as Zoom and Miro. We report on the methods used and reflect on how the constraints of digital mediation and the desire of participants to overcome these constraints shaped the experience and outcome of the workshop.},
	booktitle = {Extended {Abstracts} of the 2021 {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}},
	publisher = {Association for Computing Machinery},
	author = {Chisik, Yoram and Schaper, Marie-Monique and Altarriba Bertran, Ferran and Lupu, Ruxandra and Barbu, Laetitia and Turmo Vidal, Laia and Nilsen, Erik and Gupta, Saumya and Valero, Cristina},
	year = {2021},
	note = {0 citations (Crossref) [2023-05-15]
event-place: Virtual Event, Austria},
	keywords = {Children, Culture, Food, Human-Food Interaction, Participatory Research through Design, Play, Situated Play Design},
	pages = {294--300},
}

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