{"_id":"nmXg9FgtgK28Gb7sB","bibbaseid":"chorianopoulos-metaphorstodiefordigitaltransformationforlearningandwork-2021","author_short":["Chorianopoulos, K."],"bibdata":{"bibtype":"inproceedings","type":"inproceedings","title":"Metaphors to die for: Digital transformation for learning and work","abstract":"It seems completely natural for most people to communicate online by making a video call with a camera located close to their terminal, but this is just one of the possible setups and it might not be the best one. In this article, we suggest that the widespread acceptance and use of metaphors from the physical world into software applications has been neglecting the main advantages of digital media. Since the early 1970s and for the next fifty years, the most popular interactive systems have employed metaphors from the physical world as the main user interface for humans. We analyse the case of the desktop graphical user interface, through the lens of the remediation and the metaphors theories. Our findings have significant implications in the case of teleconferencing systems, which have been employed in learning and remote work. Instead of real-time video-conferencing, we suggest that sparse synchronous collaboration through digital artifacts is a more productive direction for teleconferencing. In particular, further research should examine real-time collaboration with metaphors adopted from multiplayer role-playing tabletop games and videogames.","author":[{"propositions":[],"lastnames":["Chorianopoulos"],"firstnames":["Konstantinos"],"suffixes":[]}],"booktitle":"Unpublished draft","pages":"7","year":"2021","url_paper":"Chorianopoulos_2021.pdf","bibtex":"@inproceedings{Chorianopoulos_2021,\n title={Metaphors to die for: Digital transformation for learning and work},\n abstract={It seems completely natural for most people to communicate\nonline by making a video call with a camera located close\nto their terminal, but this is just one of the possible\nsetups and it might not be the best one.\nIn this article, we suggest that the widespread acceptance\nand use of metaphors from the physical world into software\napplications has been neglecting the main advantages\nof digital media. Since the early 1970s and for the next\nfifty years, the most popular interactive systems\nhave employed metaphors from the physical world\nas the main user interface for humans. We analyse\nthe case of the desktop graphical user interface, through\nthe lens of the remediation and the metaphors theories.\nOur findings have significant implications in the case of\nteleconferencing systems, which have been employed in learning\nand remote work. Instead of real-time video-conferencing, we\nsuggest that sparse synchronous collaboration through digital\nartifacts is a more productive direction for teleconferencing.\nIn particular, further research should examine real-time\ncollaboration with metaphors adopted from multiplayer\nrole-playing tabletop games and videogames.},\n author={Chorianopoulos, Konstantinos},\n booktitle={Unpublished draft},\n pages={7},\n year={2021},\n url_Paper={Chorianopoulos_2021.pdf},\n}\n\n\n\n","author_short":["Chorianopoulos, K."],"key":"Chorianopoulos_2021","id":"Chorianopoulos_2021","bibbaseid":"chorianopoulos-metaphorstodiefordigitaltransformationforlearningandwork-2021","role":"author","urls":{" paper":"https://pdf.epidro.me/Chorianopoulos_2021.pdf"},"metadata":{"authorlinks":{}},"downloads":1,"html":""},"bibtype":"inproceedings","biburl":"https://pdf.epidro.me/publications.bib","dataSources":["7y6dBnX9BfJmF3as3"],"keywords":[],"search_terms":["metaphors","die","digital","transformation","learning","work","chorianopoulos"],"title":"Metaphors to die for: Digital transformation for learning and work","year":2021,"downloads":1}