Can Video Games Be Humanities Scholarship?. COLTRAIN, J. & RAMSAY, S. In Gold, M. K. & Klein, L. F., editors, Debates in the Digital Humanities 2019, pages 36–45. University of Minnesota Press, 2019. Paper abstract bibtex Games, as Wittgenstein warned us, are not easily placed into categories (36). At this point, even cataloging general game mechanics is a fool’s errand; genres proliferate as fast as the gatekeepers of the App Store and the Steam platform can green-light them. Yet for all this growth, it is an easy matter to say what games are not. Games are not, in most departments, \textlessem\textgreaterhumanistic scholarship\textless/em\textgreater. This is not to say that there has been no cross-pollination between games and the humanities or that there are not already natural relationships between the two areas. It took some time before even
@incollection{coltrain_can_2019,
title = {Can {Video} {Games} {Be} {Humanities} {Scholarship}?},
isbn = {978-1-5179-0693-1},
url = {www.jstor.org/stable/10.5749/j.ctvg251hk.6},
abstract = {Games, as Wittgenstein warned us, are not easily placed into categories (36). At this point, even cataloging general game mechanics is a fool’s errand; genres proliferate as fast as the gatekeepers of the App Store and the Steam platform can green-light them. Yet for all this growth, it is an easy matter to say what games are not. Games are not, in most departments, {\textless}em{\textgreater}humanistic scholarship{\textless}/em{\textgreater}. This is not to say that there has been no cross-pollination between games and the humanities or that there are not already natural relationships between the two areas. It took some time before even},
urldate = {2020-01-14},
booktitle = {Debates in the {Digital} {Humanities} 2019},
publisher = {University of Minnesota Press},
author = {COLTRAIN, JAMES and RAMSAY, STEPHEN},
editor = {Gold, Matthew K. and Klein, Lauren F.},
year = {2019},
pages = {36--45},
}
Downloads: 0
{"_id":"pXuFnN7vyTyCajsj3","bibbaseid":"coltrain-ramsay-canvideogamesbehumanitiesscholarship-2019","author_short":["COLTRAIN, J.","RAMSAY, S."],"bibdata":{"bibtype":"incollection","type":"incollection","title":"Can Video Games Be Humanities Scholarship?","isbn":"978-1-5179-0693-1","url":"www.jstor.org/stable/10.5749/j.ctvg251hk.6","abstract":"Games, as Wittgenstein warned us, are not easily placed into categories (36). At this point, even cataloging general game mechanics is a fool’s errand; genres proliferate as fast as the gatekeepers of the App Store and the Steam platform can green-light them. Yet for all this growth, it is an easy matter to say what games are not. Games are not, in most departments, \\textlessem\\textgreaterhumanistic scholarship\\textless/em\\textgreater. This is not to say that there has been no cross-pollination between games and the humanities or that there are not already natural relationships between the two areas. It took some time before even","urldate":"2020-01-14","booktitle":"Debates in the Digital Humanities 2019","publisher":"University of Minnesota Press","author":[{"propositions":[],"lastnames":["COLTRAIN"],"firstnames":["JAMES"],"suffixes":[]},{"propositions":[],"lastnames":["RAMSAY"],"firstnames":["STEPHEN"],"suffixes":[]}],"editor":[{"propositions":[],"lastnames":["Gold"],"firstnames":["Matthew","K."],"suffixes":[]},{"propositions":[],"lastnames":["Klein"],"firstnames":["Lauren","F."],"suffixes":[]}],"year":"2019","pages":"36–45","bibtex":"@incollection{coltrain_can_2019,\n\ttitle = {Can {Video} {Games} {Be} {Humanities} {Scholarship}?},\n\tisbn = {978-1-5179-0693-1},\n\turl = {www.jstor.org/stable/10.5749/j.ctvg251hk.6},\n\tabstract = {Games, as Wittgenstein warned us, are not easily placed into categories (36). At this point, even cataloging general game mechanics is a fool’s errand; genres proliferate as fast as the gatekeepers of the App Store and the Steam platform can green-light them. Yet for all this growth, it is an easy matter to say what games are not. Games are not, in most departments, {\\textless}em{\\textgreater}humanistic scholarship{\\textless}/em{\\textgreater}. This is not to say that there has been no cross-pollination between games and the humanities or that there are not already natural relationships between the two areas. It took some time before even},\n\turldate = {2020-01-14},\n\tbooktitle = {Debates in the {Digital} {Humanities} 2019},\n\tpublisher = {University of Minnesota Press},\n\tauthor = {COLTRAIN, JAMES and RAMSAY, STEPHEN},\n\teditor = {Gold, Matthew K. and Klein, Lauren F.},\n\tyear = {2019},\n\tpages = {36--45},\n}\n\n","author_short":["COLTRAIN, J.","RAMSAY, S."],"editor_short":["Gold, M. K.","Klein, L. F."],"key":"coltrain_can_2019","id":"coltrain_can_2019","bibbaseid":"coltrain-ramsay-canvideogamesbehumanitiesscholarship-2019","role":"author","urls":{"Paper":"https://api.zotero.org/groups/2386895/collections/GLHL7Z4Y/www.jstor.org/stable/10.5749/j.ctvg251hk.6"},"metadata":{"authorlinks":{}}},"bibtype":"incollection","biburl":"https://api.zotero.org/groups/2386895/collections/GLHL7Z4Y/items?format=bibtex&limit=100","dataSources":["S9T4jwkh8xfijuPrq"],"keywords":[],"search_terms":["video","games","humanities","scholarship","coltrain","ramsay"],"title":"Can Video Games Be Humanities Scholarship?","year":2019}