Can Video Games Be Humanities Scholarship?. COLTRAIN, J. & RAMSAY, S. In Gold, M. K. & Klein, L. F., editors, Debates in the Digital Humanities 2019, pages 36–45. University of Minnesota Press, 2019.
Can Video Games Be Humanities Scholarship? [link]Paper  abstract   bibtex   
Games, as Wittgenstein warned us, are not easily placed into categories (36). At this point, even cataloging general game mechanics is a fool’s errand; genres proliferate as fast as the gatekeepers of the App Store and the Steam platform can green-light them. Yet for all this growth, it is an easy matter to say what games are not. Games are not, in most departments, \textlessem\textgreaterhumanistic scholarship\textless/em\textgreater. This is not to say that there has been no cross-pollination between games and the humanities or that there are not already natural relationships between the two areas. It took some time before even
@incollection{coltrain_can_2019,
	title = {Can {Video} {Games} {Be} {Humanities} {Scholarship}?},
	isbn = {978-1-5179-0693-1},
	url = {www.jstor.org/stable/10.5749/j.ctvg251hk.6},
	abstract = {Games, as Wittgenstein warned us, are not easily placed into categories (36). At this point, even cataloging general game mechanics is a fool’s errand; genres proliferate as fast as the gatekeepers of the App Store and the Steam platform can green-light them. Yet for all this growth, it is an easy matter to say what games are not. Games are not, in most departments, {\textless}em{\textgreater}humanistic scholarship{\textless}/em{\textgreater}.  This is not to say that there has been no cross-pollination between games and the humanities or that there are not already natural relationships between the two areas. It took some time before even},
	urldate = {2020-01-14},
	booktitle = {Debates in the {Digital} {Humanities} 2019},
	publisher = {University of Minnesota Press},
	author = {COLTRAIN, JAMES and RAMSAY, STEPHEN},
	editor = {Gold, Matthew K. and Klein, Lauren F.},
	year = {2019},
	pages = {36--45},
}

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