ASE4Games'21 Workshop Report. Cooper, K. M. L., Petrillo, F., Gu�h�neuc, Y., & Politowski, C. ACM SIGSOFT Software Engineering Notes, 47(2):10–11, April, 2022. 2 pages.
Paper abstract bibtex The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36th IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.
@ARTICLE{Cooper21-SEN-ASE4Games21,
AUTHOR = {Kendra M. L. Cooper and Fabio Petrillo and
Yann-Ga�l Gu�h�neuc and Cristiano Politowski},
JOURNAL = {ACM SIGSOFT Software Engineering Notes},
TITLE = {ASE4Games'21 Workshop Report},
YEAR = {2022},
MONTH = {April},
NOTE = {2 pages.},
NUMBER = {2},
PAGES = {10--11},
VOLUME = {47},
KEYWORDS = {Venue: <i>ASE4Games</i>},
URL = {http://www.ptidej.net/publications/documents/ASE4Games21.doc.pdf},
ABSTRACT = {The first edition of the workshop on Automated Software
Engineering For Games (ASE4Games 2021) was held virtually on November
14<sup>{th}</sup>, 2021, co-located with the 36<sup>{th}</sup>
IEEE/ACM International Conference on Automated Software Engineering
(ASE 2021). Five papers from all over the world were submitted, two
full-papers and two short-papers were accepted. The program also
featured a keynote by Mathieu Nayrolles, researcher at Ubisoft,
entitled Automated Software Engineering for AAA Games.}
}
Downloads: 0
{"_id":"fHyrxSRbPxzwWgsBe","bibbaseid":"cooper-petrillo-guhneuc-politowski-ase4games21workshopreport-2022","author_short":["Cooper, K. M. L.","Petrillo, F.","Gu�h�neuc, Y.","Politowski, C."],"bibdata":{"bibtype":"article","type":"article","author":[{"firstnames":["Kendra","M.","L."],"propositions":[],"lastnames":["Cooper"],"suffixes":[]},{"firstnames":["Fabio"],"propositions":[],"lastnames":["Petrillo"],"suffixes":[]},{"firstnames":["Yann-Ga�l"],"propositions":[],"lastnames":["Gu�h�neuc"],"suffixes":[]},{"firstnames":["Cristiano"],"propositions":[],"lastnames":["Politowski"],"suffixes":[]}],"journal":"ACM SIGSOFT Software Engineering Notes","title":"ASE4Games'21 Workshop Report","year":"2022","month":"April","note":"2 pages.","number":"2","pages":"10–11","volume":"47","keywords":"Venue: <i>ASE4Games</i>","url":"http://www.ptidej.net/publications/documents/ASE4Games21.doc.pdf","abstract":"The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14<sup>th</sup>, 2021, co-located with the 36<sup>th</sup> IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.","bibtex":"@ARTICLE{Cooper21-SEN-ASE4Games21,\r\n AUTHOR = {Kendra M. L. Cooper and Fabio Petrillo and \r\n Yann-Ga�l Gu�h�neuc and Cristiano Politowski},\r\n JOURNAL = {ACM SIGSOFT Software Engineering Notes},\r\n TITLE = {ASE4Games'21 Workshop Report},\r\n YEAR = {2022},\r\n MONTH = {April},\r\n NOTE = {2 pages.},\r\n NUMBER = {2},\r\n PAGES = {10--11},\r\n VOLUME = {47},\r\n KEYWORDS = {Venue: <i>ASE4Games</i>},\r\n URL = {http://www.ptidej.net/publications/documents/ASE4Games21.doc.pdf},\r\n ABSTRACT = {The first edition of the workshop on Automated Software \r\n Engineering For Games (ASE4Games 2021) was held virtually on November \r\n 14<sup>{th}</sup>, 2021, co-located with the 36<sup>{th}</sup> \r\n IEEE/ACM International Conference on Automated Software Engineering \r\n (ASE 2021). Five papers from all over the world were submitted, two \r\n full-papers and two short-papers were accepted. The program also \r\n featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, \r\n entitled Automated Software Engineering for AAA Games.}\r\n}\r\n\r\n","author_short":["Cooper, K. M. L.","Petrillo, F.","Gu�h�neuc, Y.","Politowski, C."],"key":"Cooper21-SEN-ASE4Games21","id":"Cooper21-SEN-ASE4Games21","bibbaseid":"cooper-petrillo-guhneuc-politowski-ase4games21workshopreport-2022","role":"author","urls":{"Paper":"http://www.ptidej.net/publications/documents/ASE4Games21.doc.pdf"},"keyword":["Venue: <i>ASE4Games</i>"],"metadata":{"authorlinks":{}}},"bibtype":"article","biburl":"http://www.yann-gael.gueheneuc.net/Work/Publications/Biblio/complete-bibliography.bib","dataSources":["8vn5MSGYWB4fAx9Z4"],"keywords":["venue: <i>ase4games</i>"],"search_terms":["ase4games","workshop","report","cooper","petrillo","gu�h�neuc","politowski"],"title":"ASE4Games'21 Workshop Report","year":2022}