The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment. Cowley, B., Bedek, M., Ribiero, C., Heikura, T., & Petersen, S. A. In Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design, volume Volume 1, pages 491–519. IGI Global, United States, 2012.
doi  abstract   bibtex   
This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
@incollection{cowley_quartic_2012,
	address = {United States},
	title = {The {QUARTIC} {Process} {Model} to {Support} {Serious} {Games} {Development} for {Contextualized} {Competence}-{Based} {Learning} and {Assessment}},
	volume = {Volume 1},
	isbn = {978-1-4666-0149-9},
	abstract = {This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.},
	language = {English},
	booktitle = {Handbook of {Research} on {Serious} {Games} as {Educational}, {Business} and {Research} {Tools}: {Development} and {Design}},
	publisher = {IGI Global},
	author = {Cowley, Ben and Bedek, Michael and Ribiero, Claudia and Heikura, Tuija and Petersen, Sobah Abbas},
	editor = {Cruz-Cunha, Maria-Manuela},
	year = {2012},
	doi = {10.4018/978-1-4666-0149-9.ch025},
	keywords = {516 Educational sciences},
	pages = {491--519},
}

Downloads: 0