Designing Gestures for Mobile 3D Gaming. Daiber, F., Li, L., & Krüger, A. In Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, of MUM '12, pages 3:1--3:4, New York, NY, USA, 2012. ACM.
Designing Gestures for Mobile 3D Gaming [link]Paper  doi  abstract   bibtex   
In the last years 3D is getting more and more popular. Besides the increasing number of movies for 3D stereoscopic cinemas and television, serious steps have also been undertaken in the field of 3D gaming. Games with stereoscopic 3D output are now available not only for gamers with high-end PCs but also on handheld devices equipped with 3D autostereoscopic displays. Recent smartphone technology has powerful processors that allow complex tasks like image processing, e.g. used in augmented reality applications. Moreover these devices are nowadays equipped with various sensors that allow additional input modalities far beyond joystick, mouse, keyboard and other traditional input methods. In this paper we propose an approach for sensor-based interaction with stereoscopic displayed 3D data on mobile devices and present a mobile 3D game that makes use of these concepts.
@inproceedings{daiber_designing_2012,
	address = {New York, NY, USA},
	series = {{MUM} '12},
	title = {Designing {Gestures} for {Mobile} 3D {Gaming}},
	isbn = {978-1-4503-1815-0},
	url = {http://doi.acm.org/10.1145/2406367.2406371},
	doi = {10.1145/2406367.2406371},
	abstract = {In the last years 3D is getting more and more popular. Besides the increasing number of movies for 3D stereoscopic cinemas and television, serious steps have also been undertaken in the field of 3D gaming. Games with stereoscopic 3D output are now available not only for gamers with high-end PCs but also on handheld devices equipped with 3D autostereoscopic displays. Recent smartphone technology has powerful processors that allow complex tasks like image processing, e.g. used in augmented reality applications. Moreover these devices are nowadays equipped with various sensors that allow additional input modalities far beyond joystick, mouse, keyboard and other traditional input methods. In this paper we propose an approach for sensor-based interaction with stereoscopic displayed 3D data on mobile devices and present a mobile 3D game that makes use of these concepts.},
	urldate = {2014-05-13TZ},
	booktitle = {Proceedings of the 11th {International} {Conference} on {Mobile} and {Ubiquitous} {Multimedia}},
	publisher = {ACM},
	author = {Daiber, Florian and Li, Lianchao and Krüger, Antonio},
	year = {2012},
	pages = {3:1--3:4}
}

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