A new approach of developing games for motor rehabilitation using Microsoft Kinect. De Araujo, F., M., Viana Filho, P., R., F., Adad Filho, J., A., Fonseca Ferreira, N., M., Valente, A., & Soares, S., F. In 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, 8, 2019. Institute of Electrical and Electronics Engineers Inc..
doi  abstract   bibtex   
Millions of people worldwide suffer from motor disabilities, which bring alongside many other related problems, such as self-esteem issues and their constant need for a carer. While there are treatments to reduce the impact of the impairment on the patient's life, they can be either very costly or be alternative methods that are not directly aimed at rehabilitation purposes, such as the usage of Kinect Adventures to make the patient perform favorable poses and stretching limbs to help the undergoing treatment. Even though a low-cost device, the Kinect can acquire valuable data and make the patient perform exercises. However, a more direct and targeted approach might achieve better results with a game aimed for them. To attend to the many forms and variations of motor impairments, a starting point may be necessary for the development of exergames that fulfill the needs of each patient and impairment. The result is a low-cost base project that can be easily used, created using only online free tools while giving the developer creative freedom and a properly aimed solution to the patients.
@inproceedings{
 title = {A new approach of developing games for motor rehabilitation using Microsoft Kinect},
 type = {inproceedings},
 year = {2019},
 keywords = {Kinect,disabilities,exergame,impairments,rehabilitation},
 month = {8},
 publisher = {Institute of Electrical and Electronics Engineers Inc.},
 day = {1},
 id = {92fa4fe2-47d1-3ce9-b6e1-d1dd8460a36a},
 created = {2020-04-13T12:29:15.223Z},
 accessed = {2020-04-13},
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 profile_id = {8f53583f-94e1-3d98-83ad-e84ae5eab9e4},
 last_modified = {2020-04-13T13:09:54.917Z},
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 abstract = {Millions of people worldwide suffer from motor disabilities, which bring alongside many other related problems, such as self-esteem issues and their constant need for a carer. While there are treatments to reduce the impact of the impairment on the patient's life, they can be either very costly or be alternative methods that are not directly aimed at rehabilitation purposes, such as the usage of Kinect Adventures to make the patient perform favorable poses and stretching limbs to help the undergoing treatment. Even though a low-cost device, the Kinect can acquire valuable data and make the patient perform exercises. However, a more direct and targeted approach might achieve better results with a game aimed for them. To attend to the many forms and variations of motor impairments, a starting point may be necessary for the development of exergames that fulfill the needs of each patient and impairment. The result is a low-cost base project that can be easily used, created using only online free tools while giving the developer creative freedom and a properly aimed solution to the patients.},
 bibtype = {inproceedings},
 author = {De Araujo, Francisco M.A. and Viana Filho, Paulo Roberto F. and Adad Filho, Jesus A. and Fonseca Ferreira, Nuno M. and Valente, Antonio and Soares, Salviano F.S.P.},
 doi = {10.1109/SeGAH.2019.8882457},
 booktitle = {2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019}
}

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