Gamification of eHealth Interventions to Increase User Engagement and Reduce Attrition. de Paiva Azevedo, J., Delaney, H., Epperson, M., Jbeili, C., Jensen, S., McGrail, C., Weaver, H., Baglione, A., & Barnes, L. E. Unknown Journal, 2019.
Gamification of eHealth Interventions to Increase User Engagement and Reduce Attrition [link]Paper  bibtex   
@article{165,
  author = {Joana de Paiva Azevedo and Hannah Delaney and McKenna Epperson and Cassia Jbeili and Samantha Jensen and Chase McGrail and Haley Weaver and Anna Baglione and Laura E. Barnes},
  title = {Gamification of eHealth Interventions to Increase User Engagement and Reduce Attrition},
  year = {2019},
  journal = {Unknown Journal},
  url = {https://doi.org/10.1109/sieds.2019.8735645}
}

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