LoMAK: A Framework for Generating Locative Media Apps from KML Files. Do, T. V.; Cheverst, K.; and Gregory, I. In Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, of EICS '14, pages 211--216, New York, NY, USA, 2014. ACM.
LoMAK: A Framework for Generating Locative Media Apps from KML Files [link]Paper  doi  abstract   bibtex   
In this paper, we present the LoMAK framework which enables non-programmers (e.g., people working in the Digital Humanities, History, Geography, Geology and Archaeology areas) to generate locative media mobile apps from KML files, a format that these non-programmers are familiar with. The framework has two primary components: a KML processor web application and an Android mobile 'player' app called LoMAK player. The KML processor parses KML files to: (1) extract points of interest (POI) and their associated media, (2) produce geo-fences for the POIs, and (3) render the PoIs and their geo-fences on a map. The framework also supports the editing of geo-fences, i.e., a new geo-fence can be drawn as a polygon. The POIs and their associated media and geo-fences are then saved as a sharc file on a server. The LoMAK player loads this sharc file to operate as a locative media application.
@inproceedings{do_lomak:_2014,
	address = {New York, NY, USA},
	series = {{EICS} '14},
	title = {{LoMAK}: {A} {Framework} for {Generating} {Locative} {Media} {Apps} from {KML} {Files}},
	isbn = {978-1-4503-2725-1},
	shorttitle = {{LoMAK}},
	url = {http://doi.acm.org/10.1145/2607023.2610270},
	doi = {10.1145/2607023.2610270},
	abstract = {In this paper, we present the LoMAK framework which enables non-programmers (e.g., people working in the Digital Humanities, History, Geography, Geology and Archaeology areas) to generate locative media mobile apps from KML files, a format that these non-programmers are familiar with. The framework has two primary components: a KML processor web application and an Android mobile 'player' app called LoMAK player. The KML processor parses KML files to: (1) extract points of interest (POI) and their associated media, (2) produce geo-fences for the POIs, and (3) render the PoIs and their geo-fences on a map. The framework also supports the editing of geo-fences, i.e., a new geo-fence can be drawn as a polygon. The POIs and their associated media and geo-fences are then saved as a sharc file on a server. The LoMAK player loads this sharc file to operate as a locative media application.},
	urldate = {2014-06-26TZ},
	booktitle = {Proceedings of the 2014 {ACM} {SIGCHI} {Symposium} on {Engineering} {Interactive} {Computing} {Systems}},
	publisher = {ACM},
	author = {Do, Trien V. and Cheverst, Keith and Gregory, Ian},
	year = {2014},
	pages = {211--216}
}
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