An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints. Epp, R., Lin, D., & Bezemer, C. IEEE Trans. Games, 13(3):275–286, 2021. Paper doi bibtex @article{DBLP:journals/tciaig/EppLB21,
author = {Rain Epp and
Dayi Lin and
Cor{-}Paul Bezemer},
title = {An Empirical Study of Trends of Popular Virtual Reality Games and
Their Complaints},
journal = {{IEEE} Trans. Games},
volume = {13},
number = {3},
pages = {275--286},
year = {2021},
url = {https://doi.org/10.1109/TG.2021.3057288},
doi = {10.1109/TG.2021.3057288},
timestamp = {Tue, 05 Oct 2021 01:00:00 +0200},
biburl = {https://dblp.org/rec/journals/tciaig/EppLB21.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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