An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints. Epp, R., Lin, D., & Bezemer, C. IEEE Trans. Games, 13(3):275–286, 2021.
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints [link]Paper  doi  bibtex   
@article{DBLP:journals/tciaig/EppLB21,
  author       = {Rain Epp and
                  Dayi Lin and
                  Cor{-}Paul Bezemer},
  title        = {An Empirical Study of Trends of Popular Virtual Reality Games and
                  Their Complaints},
  journal      = {{IEEE} Trans. Games},
  volume       = {13},
  number       = {3},
  pages        = {275--286},
  year         = {2021},
  url          = {https://doi.org/10.1109/TG.2021.3057288},
  doi          = {10.1109/TG.2021.3057288},
  timestamp    = {Tue, 05 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/EppLB21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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