How a CSG-based raytracer saves time: lighting and scripting for Ice Age. Esneault, D., Kopelman, M., & Whitsel, J. In SIGGRAPH Abstracts and Applications, pages 195, 2002. ACM.
How a CSG-based raytracer saves time: lighting and scripting for Ice Age. [link]Link  How a CSG-based raytracer saves time: lighting and scripting for Ice Age. [link]Paper  bibtex   
@inproceedings{conf/siggraph/EsneaultKW02,
  added-at = {2015-11-26T00:00:00.000+0100},
  author = {Esneault, David and Kopelman, Mitch and Whitsel, Jodi},
  biburl = {http://www.bibsonomy.org/bibtex/2b2baa10b09ca5438c42aa94d29e7524c/dblp},
  booktitle = {SIGGRAPH Abstracts and Applications},
  crossref = {conf/siggraph/2002aa},
  editor = {Appolloni, Tom},
  ee = {http://doi.acm.org/10.1145/1242073.1242208},
  interhash = {7c45d72b3946a9413cfba2bc2dfe9d7b},
  intrahash = {b2baa10b09ca5438c42aa94d29e7524c},
  keywords = {dblp},
  pages = 195,
  publisher = {ACM},
  timestamp = {2015-11-27T11:37:58.000+0100},
  title = {How a CSG-based raytracer saves time: lighting and scripting for Ice Age.},
  url = {http://dblp.uni-trier.de/db/conf/siggraph/siggraph2002aa.html#EsneaultKW02},
  year = 2002
}

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