A Preliminary Embodiment Short Questionnaire. Eubanks, J. C., Moore, A. G., Fishwick, P. A., & McMahan, R. P. Frontiers in Virtual Reality, 2:647896, April, 2021.
A Preliminary Embodiment Short Questionnaire [link]Paper  doi  abstract   bibtex   
Consumer virtual reality (VR) technologies have made embodying a virtual avatar during an immersive experience more feasible. The sense of embodiment toward that virtual avatar can be characterized and measured along three factors: self-location, agency, and body ownership. Some measures of embodiment have been previously proposed, but most have not been validated or do not measure the three individual factors of embodiment. In this paper, we present the construction and validation of a preliminary version of a short questionnaire that not only addresses these factors of embodiment but can also be used as an in-VR questionnaire, which we call the pESQ. By using and validating the pESQ, we provide results indicating that foot tracking significantly improves self-location and agency, and that an avatar significantly improves body ownership. 【摘要翻译】消费者虚拟现实(VR)技术使在身临其境的体验期间体现虚拟化身。对虚拟化身的实施感可以以三个因素来表征和测量:自我站点,代理和身体所有权。以前已经提出了一些实施例的测量方法,但大多数尚未得到验证或未衡量三个个体体现因素。在本文中,我们介绍了简短问卷的初步版本的构建和验证,该问卷不仅解决了这些实施方案,而且还可以用作IN-VR问卷,我们称为PESQ。通过使用和验证PESQ,我们提供了结果,表明足部跟踪显着改善了自我定位和代理,并且头像显着改善了身体所有权。
@article{eubanks_preliminary_2021,
	title = {A {Preliminary} {Embodiment} {Short} {Questionnaire}},
	volume = {2},
	issn = {2673-4192},
	shorttitle = {初步体现简短问卷},
	url = {https://www.frontiersin.org/articles/10.3389/frvir.2021.647896/full},
	doi = {10.3389/frvir.2021.647896},
	abstract = {Consumer virtual reality (VR) technologies have made embodying a virtual avatar during an immersive experience more feasible. The sense of embodiment toward that virtual avatar can be characterized and measured along three factors: self-location, agency, and body ownership. Some measures of embodiment have been previously proposed, but most have not been validated or do not measure the three individual factors of embodiment. In this paper, we present the construction and validation of a preliminary version of a short questionnaire that not only addresses these factors of embodiment but can also be used as an in-VR questionnaire, which we call the pESQ. By using and validating the pESQ, we provide results indicating that foot tracking significantly improves self-location and agency, and that an avatar significantly improves body ownership.

【摘要翻译】消费者虚拟现实(VR)技术使在身临其境的体验期间体现虚拟化身。对虚拟化身的实施感可以以三个因素来表征和测量:自我站点,代理和身体所有权。以前已经提出了一些实施例的测量方法,但大多数尚未得到验证或未衡量三个个体体现因素。在本文中,我们介绍了简短问卷的初步版本的构建和验证,该问卷不仅解决了这些实施方案,而且还可以用作IN-VR问卷,我们称为PESQ。通过使用和验证PESQ,我们提供了结果,表明足部跟踪显着改善了自我定位和代理,并且头像显着改善了身体所有权。},
	language = {en},
	urldate = {2023-07-23},
	journal = {Frontiers in Virtual Reality},
	author = {Eubanks, James Coleman and Moore, Alec G. and Fishwick, Paul A. and McMahan, Ryan P.},
	month = apr,
	year = {2021},
	keywords = {/reading},
	pages = {647896},
}

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