Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine. Ferreira, A., Vourvopoulos, A., & Badia, S. B. i In Guo, Y., Friston, K., Aldo, F., Hill, S., & Peng, H., editors, Brain Informatics and Health, of Lecture Notes in Computer Science, pages 202–211. Springer International Publishing, August, 2015.
Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine [link]Paper  abstract   bibtex   
Brain–Computer Interfaces (BCIs) are become increasingly more available at reduced costs and are being incorporated into immersive virtual environments and video games for serious applications. Most research in BCIs focused on signal processing techniques and has neglected the interaction aspect of BCIs. This has created an imbalance between BCI classification performance and online control quality of the BCI interaction. This results in user fatigue and loss of interest over time. In the health domain, BCIs provide a new way to overcome motor-related disabilities, promoting functional and structural plasticity in the brain. In order to exploit the advantages of BCIs in neurorehabilitation we need to maximize not only the classification performance of such systems but also engagement and the sense of competence of the user. Therefore, we argue that the primary goal should not be for users to be trained to successfully use a BCI system but to adapt the BCI interaction to each user in order to maximize the level of control on their actions, whatever their performance level is. To achieve this, we developed the Adaptive Performance Engine (APE) and tested with data from 20 naïve BCI users. APE can provide user specific performance improvements up to approx. 20% and we compare it with previous methods. Finally, we contribute with an open motor-imagery datasets with 2400 trials from naïve users.
@incollection{ferreira_optimizing_2015,
	series = {Lecture {Notes} in {Computer} {Science}},
	title = {Optimizing {Performance} of {Non}-{Expert} {Users} in {Brain}-{Computer} {Interaction} by {Means} of an {Adaptive} {Performance} {Engine}},
	copyright = {©2015 Springer International Publishing Switzerland},
	isbn = {978-3-319-23343-7 978-3-319-23344-4},
	url = {http://link.springer.com/chapter/10.1007/978-3-319-23344-4_20},
	abstract = {Brain–Computer Interfaces (BCIs) are become increasingly more available at reduced costs and are being incorporated into immersive virtual environments and video games for serious applications. Most research in BCIs focused on signal processing techniques and has neglected the interaction aspect of BCIs. This has created an imbalance between BCI classification performance and online control quality of the BCI interaction. This results in user fatigue and loss of interest over time. In the health domain, BCIs provide a new way to overcome motor-related disabilities, promoting functional and structural plasticity in the brain. In order to exploit the advantages of BCIs in neurorehabilitation we need to maximize not only the classification performance of such systems but also engagement and the sense of competence of the user. Therefore, we argue that the primary goal should not be for users to be trained to successfully use a BCI system but to adapt the BCI interaction to each user in order to maximize the level of control on their actions, whatever their performance level is. To achieve this, we developed the Adaptive Performance Engine (APE) and tested with data from 20 naïve BCI users. APE can provide user specific performance improvements up to approx. 20\% and we compare it with previous methods. Finally, we contribute with an open motor-imagery datasets with 2400 trials from naïve users.},
	language = {en},
	number = {9250},
	urldate = {2015-08-28},
	booktitle = {Brain {Informatics} and {Health}},
	publisher = {Springer International Publishing},
	author = {Ferreira, André and Vourvopoulos, Athanasios and Badia, Sergi Bermúdez i},
	editor = {Guo, Yike and Friston, Karl and Aldo, Faisal and Hill, Sean and Peng, Hanchuan},
	month = aug,
	year = {2015},
	keywords = {Adaptive performance, Artificial Intelligence (incl. Robotics), Image Processing and Computer Vision, Information Storage and Retrieval, Information Systems Applications (incl. Internet), Motor imagery, Pattern recognition, User Interfaces and Human Computer Interaction, brain-computer interfaces},
	pages = {202--211}
}

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