Client/Server Gaming Architectures. Ferretti, S. & D'Angelo, G. In Encyclopedia of Computer Graphics and Games. Springer, 2019. Paper doi bibtex @incollection{DBLP:reference/ecgg/FerrettiD19,
author = {Stefano Ferretti and
Gabriele D'Angelo},
editor = {Newton Lee},
title = {Client/Server Gaming Architectures},
booktitle = {Encyclopedia of Computer Graphics and Games},
publisher = {Springer},
year = {2019},
url = {https://doi.org/10.1007/978-3-319-08234-9\_272-1},
doi = {10.1007/978-3-319-08234-9\_272-1},
timestamp = {Mon, 15 Apr 2019 01:00:00 +0200},
biburl = {https://dblp.org/rec/reference/ecgg/FerrettiD19.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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