Component based game development: a solution to escalating costs and expanding deadlines?. Folmer, E. In Proceedings of the 10th international conference on Component-based software engineering, pages 66--73, 2007. Springer-Verlag.
bibtex   
@inproceedings{folmer2007component,
  title={Component based game development: a solution to escalating costs and expanding deadlines?},
  author={Folmer, Eelke},
  booktitle={Proceedings of the 10th international conference on Component-based software engineering},
  pages={66--73},
  year={2007},
  organization={Springer-Verlag}
}

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