Simulations in Entrepreneurship Education: Serious Games and Learning Through Play. Fox, J., Pittaway, L., & Uzuegbunam, I. Entrepreneurship Education and Pedagogy, 1(1):61–89, January, 2018. Publisher: SAGE Publications
Paper doi abstract bibtex Entrepreneurship education continues to grow and develop worldwide. This article seeks to expand knowledge and understanding of educational practice in entrepreneurship by focusing on serious games, specifically computer simulations which model entrepreneurship. This paper begins by reviewing the entrepreneurship education literature to consider the role of simulations, explores the nature of serious games, and assesses the role of such games in simulating entrepreneurial learning. This research uses systematic literature review techniques to collect data on serious games, analyzes these games and provides five detailed case studies on the games. The paper concludes with a discussion of what serious games currently simulate in entrepreneurial learning, and directions for future research.
@article{fox_simulations_2018,
title = {Simulations in {Entrepreneurship} {Education}: {Serious} {Games} and {Learning} {Through} {Play}},
volume = {1},
issn = {2515-1274},
shorttitle = {Simulations in {Entrepreneurship} {Education}},
url = {https://doi.org/10.1177/2515127417737285},
doi = {10.1177/2515127417737285},
abstract = {Entrepreneurship education continues to grow and develop worldwide. This article seeks to expand knowledge and understanding of educational practice in entrepreneurship by focusing on serious games, specifically computer simulations which model entrepreneurship. This paper begins by reviewing the entrepreneurship education literature to consider the role of simulations, explores the nature of serious games, and assesses the role of such games in simulating entrepreneurial learning. This research uses systematic literature review techniques to collect data on serious games, analyzes these games and provides five detailed case studies on the games. The paper concludes with a discussion of what serious games currently simulate in entrepreneurial learning, and directions for future research.},
language = {en},
number = {1},
urldate = {2021-10-15},
journal = {Entrepreneurship Education and Pedagogy},
author = {Fox, Joe and Pittaway, Luke and Uzuegbunam, Ikenna},
month = jan,
year = {2018},
note = {Publisher: SAGE Publications},
keywords = {education, learning, serious games, simulations},
pages = {61--89},
}
Downloads: 0
{"_id":"Ka3Ca2n7hvMYnNxq2","bibbaseid":"fox-pittaway-uzuegbunam-simulationsinentrepreneurshipeducationseriousgamesandlearningthroughplay-2018","author_short":["Fox, J.","Pittaway, L.","Uzuegbunam, I."],"bibdata":{"bibtype":"article","type":"article","title":"Simulations in Entrepreneurship Education: Serious Games and Learning Through Play","volume":"1","issn":"2515-1274","shorttitle":"Simulations in Entrepreneurship Education","url":"https://doi.org/10.1177/2515127417737285","doi":"10.1177/2515127417737285","abstract":"Entrepreneurship education continues to grow and develop worldwide. This article seeks to expand knowledge and understanding of educational practice in entrepreneurship by focusing on serious games, specifically computer simulations which model entrepreneurship. This paper begins by reviewing the entrepreneurship education literature to consider the role of simulations, explores the nature of serious games, and assesses the role of such games in simulating entrepreneurial learning. This research uses systematic literature review techniques to collect data on serious games, analyzes these games and provides five detailed case studies on the games. The paper concludes with a discussion of what serious games currently simulate in entrepreneurial learning, and directions for future research.","language":"en","number":"1","urldate":"2021-10-15","journal":"Entrepreneurship Education and Pedagogy","author":[{"propositions":[],"lastnames":["Fox"],"firstnames":["Joe"],"suffixes":[]},{"propositions":[],"lastnames":["Pittaway"],"firstnames":["Luke"],"suffixes":[]},{"propositions":[],"lastnames":["Uzuegbunam"],"firstnames":["Ikenna"],"suffixes":[]}],"month":"January","year":"2018","note":"Publisher: SAGE Publications","keywords":"education, learning, serious games, simulations","pages":"61–89","bibtex":"@article{fox_simulations_2018,\n\ttitle = {Simulations in {Entrepreneurship} {Education}: {Serious} {Games} and {Learning} {Through} {Play}},\n\tvolume = {1},\n\tissn = {2515-1274},\n\tshorttitle = {Simulations in {Entrepreneurship} {Education}},\n\turl = {https://doi.org/10.1177/2515127417737285},\n\tdoi = {10.1177/2515127417737285},\n\tabstract = {Entrepreneurship education continues to grow and develop worldwide. This article seeks to expand knowledge and understanding of educational practice in entrepreneurship by focusing on serious games, specifically computer simulations which model entrepreneurship. This paper begins by reviewing the entrepreneurship education literature to consider the role of simulations, explores the nature of serious games, and assesses the role of such games in simulating entrepreneurial learning. This research uses systematic literature review techniques to collect data on serious games, analyzes these games and provides five detailed case studies on the games. The paper concludes with a discussion of what serious games currently simulate in entrepreneurial learning, and directions for future research.},\n\tlanguage = {en},\n\tnumber = {1},\n\turldate = {2021-10-15},\n\tjournal = {Entrepreneurship Education and Pedagogy},\n\tauthor = {Fox, Joe and Pittaway, Luke and Uzuegbunam, Ikenna},\n\tmonth = jan,\n\tyear = {2018},\n\tnote = {Publisher: SAGE Publications},\n\tkeywords = {education, learning, serious games, simulations},\n\tpages = {61--89},\n}\n\n","author_short":["Fox, J.","Pittaway, L.","Uzuegbunam, I."],"key":"fox_simulations_2018","id":"fox_simulations_2018","bibbaseid":"fox-pittaway-uzuegbunam-simulationsinentrepreneurshipeducationseriousgamesandlearningthroughplay-2018","role":"author","urls":{"Paper":"https://doi.org/10.1177/2515127417737285"},"keyword":["education","learning","serious games","simulations"],"metadata":{"authorlinks":{}}},"bibtype":"article","biburl":"https://api.zotero.org/groups/2912776/items?key=mElFF1ZdoJ2w2zosZq6Wj7Yd&format=bibtex&limit=100","dataSources":["TEudtwDAPqbk3n5zj"],"keywords":["education","learning","serious games","simulations"],"search_terms":["simulations","entrepreneurship","education","serious","games","learning","through","play","fox","pittaway","uzuegbunam"],"title":"Simulations in Entrepreneurship Education: Serious Games and Learning Through Play","year":2018}