Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement. Fraser, J., Papaioannou, I., & Lemon, O. In Bogdanovych, A., Richards, D., Simoff, S., Pelachaud, C., Heylen, D., & Trescak, T., editors, Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, Sydney, NSW, Australia, November 05-08, 2018, pages 179–184, 2018. ACM.
Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/iva/FraserPL18,
  author       = {Jamie Fraser and
                  Ioannis Papaioannou and
                  Oliver Lemon},
  editor       = {Anton Bogdanovych and
                  Deborah Richards and
                  Simeon Simoff and
                  Catherine Pelachaud and
                  Dirk Heylen and
                  Tomas Trescak},
  title        = {Spoken Conversational {AI} in Video Games: Emotional Dialogue Management
                  Increases User Engagement},
  booktitle    = {Proceedings of the 18th International Conference on Intelligent Virtual
                  Agents, {IVA} 2018, Sydney, NSW, Australia, November 05-08, 2018},
  pages        = {179--184},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3267851.3267896},
  doi          = {10.1145/3267851.3267896},
  timestamp    = {Tue, 30 Aug 2022 08:51:40 +0200},
  biburl       = {https://dblp.org/rec/conf/iva/FraserPL18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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