Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement. Fraser, J., Papaioannou, I., & Lemon, O. In Bogdanovych, A., Richards, D., Simoff, S., Pelachaud, C., Heylen, D., & Trescak, T., editors, Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, Sydney, NSW, Australia, November 05-08, 2018, pages 179–184, 2018. ACM. Paper doi bibtex @inproceedings{DBLP:conf/iva/FraserPL18,
author = {Jamie Fraser and
Ioannis Papaioannou and
Oliver Lemon},
editor = {Anton Bogdanovych and
Deborah Richards and
Simeon Simoff and
Catherine Pelachaud and
Dirk Heylen and
Tomas Trescak},
title = {Spoken Conversational {AI} in Video Games: Emotional Dialogue Management
Increases User Engagement},
booktitle = {Proceedings of the 18th International Conference on Intelligent Virtual
Agents, {IVA} 2018, Sydney, NSW, Australia, November 05-08, 2018},
pages = {179--184},
publisher = {{ACM}},
year = {2018},
url = {https://doi.org/10.1145/3267851.3267896},
doi = {10.1145/3267851.3267896},
timestamp = {Tue, 30 Aug 2022 08:51:40 +0200},
biburl = {https://dblp.org/rec/conf/iva/FraserPL18.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
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