Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement. Fraser, J., Papaioannou, I., & Lemon, O. In Bogdanovych, A., Richards, D., Simoff, S., Pelachaud, C., Heylen, D., & Trescak, T., editors, Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, Sydney, NSW, Australia, November 05-08, 2018, pages 179–184, 2018. ACM.
Spoken Conversational AI in Video Games: Emotional Dialogue Management Increases User Engagement [link]Paper  doi  bibtex   
@inproceedings{DBLP:conf/iva/FraserPL18,
  author    = {Jamie Fraser and
               Ioannis Papaioannou and
               Oliver Lemon},
  editor    = {Anton Bogdanovych and
               Deborah Richards and
               Simeon Simoff and
               Catherine Pelachaud and
               Dirk Heylen and
               Tomas Trescak},
  title     = {Spoken Conversational {AI} in Video Games: Emotional Dialogue Management
               Increases User Engagement},
  booktitle = {Proceedings of the 18th International Conference on Intelligent Virtual
               Agents, {IVA} 2018, Sydney, NSW, Australia, November 05-08, 2018},
  pages     = {179--184},
  publisher = {{ACM}},
  year      = {2018},
  url       = {https://doi.org/10.1145/3267851.3267896},
  doi       = {10.1145/3267851.3267896},
  timestamp = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/iva/FraserPL18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}

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