Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children. Frauenberger, C., Spiel, K., Scheepmaker, L., & Posch, I. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pages 1–11, Glasgow Scotland Uk, May, 2019. ACM.
Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children [link]Paper  doi  abstract   bibtex   4 downloads  
Participatory design (PD) with heterogeneous groups poses particular challenges, requiring spaces in which different agendas or visions can be negotiated. In this paper we report on our PD work with two groups of neurodiverse children to design technologies that support co-located, social play. The heterogeneity in the groups in terms of abilities, conceptions of play, motivations to be involved and individual preferences has challenged us to think of the design process and its outcomes as spaces for continuous negotiation. Drawing on the notion of agonistic PD, we sought not to necessarily reconcile all views, but foster constructive disagreement as a resource for and possible outcome of design. Using our project work as a case study, we report on controversies, big and small, and how they manifested themselves in the processes and outcomes. Reflecting on our experiences, we discuss possible implications on the notion of democratising technology innovation.
@inproceedings{frauenberger_nurturing_2019,
	address = {Glasgow Scotland Uk},
	title = {Nurturing {Constructive} {Disagreement} - {Agonistic} {Design} with {Neurodiverse} {Children}},
	isbn = {978-1-4503-5970-2},
	url = {https://dl.acm.org/doi/10.1145/3290605.3300501},
	doi = {10.1145/3290605.3300501},
	abstract = {Participatory design (PD) with heterogeneous groups poses particular challenges, requiring spaces in which different agendas or visions can be negotiated. In this paper we report on our PD work with two groups of neurodiverse children to design technologies that support co-located, social play. The heterogeneity in the groups in terms of abilities, conceptions of play, motivations to be involved and individual preferences has challenged us to think of the design process and its outcomes as spaces for continuous negotiation. Drawing on the notion of agonistic PD, we sought not to necessarily reconcile all views, but foster constructive disagreement as a resource for and possible outcome of design. Using our project work as a case study, we report on controversies, big and small, and how they manifested themselves in the processes and outcomes. Reflecting on our experiences, we discuss possible implications on the notion of democratising technology innovation.},
	language = {en},
	urldate = {2021-02-02},
	booktitle = {Proceedings of the 2019 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
	publisher = {ACM},
	author = {Frauenberger, Christopher and Spiel, Katta and Scheepmaker, Laura and Posch, Irene},
	month = may,
	year = {2019},
	pages = {1--11},
}

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