Augmented Reality. Furht, B., editor In Encyclopedia of Multimedia, pages 35–36. Springer US, 2008. 00256Paper abstract bibtex DefinitionAugmented reality is a system that enhances the real world by superimposing computer-generated information on top of it.Virtual Reality (VR) is the technology that provides almost real and/or believable experiences in a synthetic or virtual way. Augmented Reality (AR) can be thought of as a variation of VR. In the original publication [1] which coined the term, (Computer-) Augmented Reality was introduced as the opposite of VR: instead of driving the user into a purely-synthesized informational environment, the goal of AR is to augment the real world with synthetic information such as visualizations and audio. In other words, AR is a system that enhances the real world by superimposing computer-generated information on top of it. VR technologies completely immerse a user inside a synthetic environment. While immersed, the user can not see the real world around him/her. In contrast, AR allows the user to see the real world, but superimposes computer-generated informa ...
@incollection{furht_augmented_2008,
title = {Augmented {Reality}},
copyright = {©2008 Springer-Verlag},
isbn = {978-0-387-74724-8 978-0-387-78414-4},
url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_91},
abstract = {DefinitionAugmented reality is a system that enhances the real world by superimposing computer-generated information on top of it.Virtual Reality (VR) is the technology that provides almost real and/or believable experiences in a synthetic or virtual way. Augmented Reality (AR) can be thought of as a variation of VR. In the original publication [1] which coined the term, (Computer-) Augmented Reality was introduced as the opposite of VR: instead of driving the user into a purely-synthesized informational environment, the goal of AR is to augment the real world with synthetic information such as visualizations and audio. In other words, AR is a system that enhances the real world by superimposing computer-generated information on top of it. VR technologies completely immerse a user inside a synthetic environment. While immersed, the user can not see the real world around him/her. In contrast, AR allows the user to see the real world, but superimposes computer-generated informa ...},
language = {en},
urldate = {2016-05-03},
booktitle = {Encyclopedia of {Multimedia}},
publisher = {Springer US},
editor = {Furht, Borko},
year = {2008},
note = {00256},
pages = {35--36}
}
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