Collaborative Virtual Environments. Furht, B., editor In Encyclopedia of Multimedia, pages 74–75. Springer US, 2008. 00000
Collaborative Virtual Environments [link]Paper  abstract   bibtex   
DefinitionA collaborative virtual environment is a shared virtual world that allows its users to collaborate in the synthetic world, performing shared object manipulation and other collaborative tasks.Virtual Reality (VR) is the technology that provides almost real and/or believable experiences in a synthetic or virtual way. Collaborative Virtual Environments (CVE) are currently one of the most challenging VR research areas. A CVE is a shared virtual world that allows its users to collaborate in the synthetic world, performing shared object manipulation and other collaborative tasks. This adds new dimensions to the needs of human-factors, networking, synchronization, middleware, object model acquisition and representation. Collaborative manipulation requires the consideration of how participants should interact with each other in a shared space, in addition to how to co-manipulated objects should behave and work together. The main issue in a CVE, in addition to the other issu ...
@incollection{furht_collaborative_2008,
	title = {Collaborative {Virtual} {Environments}},
	copyright = {©2008 Springer-Verlag},
	isbn = {978-0-387-74724-8 978-0-387-78414-4},
	url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_235},
	abstract = {DefinitionA collaborative virtual environment is a shared virtual world that allows its users to collaborate in the synthetic world, performing shared object manipulation and other collaborative tasks.Virtual Reality (VR) is the technology that provides almost real and/or believable experiences in a synthetic or virtual way. Collaborative Virtual Environments (CVE) are currently one of the most challenging VR research areas. A CVE is a shared virtual world that allows its users to collaborate in the synthetic world, performing shared object manipulation and other collaborative tasks. This adds new dimensions to the needs of human-factors, networking, synchronization, middleware, object model acquisition and representation. Collaborative manipulation requires the consideration of how participants should interact with each other in a shared space, in addition to how to co-manipulated objects should behave and work together. The main issue in a CVE, in addition to the other issu ...},
	language = {en},
	urldate = {2016-05-03},
	booktitle = {Encyclopedia of {Multimedia}},
	publisher = {Springer US},
	editor = {Furht, Borko},
	year = {2008},
	note = {00000},
	pages = {74--75}
}

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