Design of Object-Based Storage Devices. Furht, B., editor In Encyclopedia of Multimedia, pages 149–150. Springer US, 2008. 00000Paper abstract bibtex DefinitionThe T10 Technical Committee [1] is working on a specification for Object-based Storage Devices (OSDs) that turns files, directories and storage-related elements into objects and handles storage management issues using an extended SCSI-3 command set.A storage object is a virtual entity that groups data that has been determined by the user to be logically related. Space for a storage object is allocated internally by the OSD itself. Three key issues and challenges for designing the OSD are identified as follows: (1) OSD File System (OSDFS), (2) security, and (3) intelligence.In LOMSS, there is little locality of reference within a single OSD, due to the fact that a multimedia file generally comprises many objects and these objects are distributed across many OSDs. Hence, the object management presented in the OSDs of Large-Scale Object-Based Multimedia Storage Systems (LOMSS) is radically different from that of general-purpose host-based file systems, such as XFS, JFS ...
@incollection{furht_design_2008,
title = {Design of {Object}-{Based} {Storage} {Devices}},
copyright = {©2008 Springer-Verlag},
isbn = {978-0-387-74724-8 978-0-387-78414-4},
url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_15},
abstract = {DefinitionThe T10 Technical Committee [1] is working on a specification for Object-based Storage Devices (OSDs) that turns files, directories and storage-related elements into objects and handles storage management issues using an extended SCSI-3 command set.A storage object is a virtual entity that groups data that has been determined by the user to be logically related. Space for a storage object is allocated internally by the OSD itself. Three key issues and challenges for designing the OSD are identified as follows: (1) OSD File System (OSDFS), (2) security, and (3) intelligence.In LOMSS, there is little locality of reference within a single OSD, due to the fact that a multimedia file generally comprises many objects and these objects are distributed across many OSDs. Hence, the object management presented in the OSDs of Large-Scale Object-Based Multimedia Storage Systems (LOMSS) is radically different from that of general-purpose host-based file systems, such as XFS, JFS ...},
language = {en},
urldate = {2016-05-03},
booktitle = {Encyclopedia of {Multimedia}},
publisher = {Springer US},
editor = {Furht, Borko},
year = {2008},
note = {00000},
pages = {149--150}
}
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