Haptic Feedback in User Interfaces. Furht, B., editor In Encyclopedia of Multimedia, pages 278–279. Springer US, 2008. 00000
Haptic Feedback in User Interfaces [link]Paper  abstract   bibtex   
DefinitionHaptics is a new media that deals with the sense of touch; haptic feedback is currently possible in desktop computers and mobile devices.The use of desktop computers has traditionally been heavily based on graphical displays and manual input. Sound and speech have been widely integrated in the operating systems, but the auditory modality is still underused. When we consider how the sense of touch is presently used in user interfaces, there is a great difference in the utilization and in the level of sophistication compared to sight and vision.Haptic Feedback in Desktop ComputersUntil recently, sense of touch has mostly been used as a static property of input devices. For example, different materials and tactile markers have been used in keyboards and mice to help to use them without looking. Once a user has got experience in using a certain keyboard, it is not necessary to look at the fingers or keys any more. They can be found us ...
@incollection{furht_haptic_2008,
	title = {Haptic {Feedback} in {User} {Interfaces}},
	copyright = {©2008 Springer-Verlag},
	isbn = {978-0-387-74724-8 978-0-387-78414-4},
	url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_332},
	abstract = {DefinitionHaptics is a new media that deals with the sense of touch; haptic feedback is currently possible in desktop computers and mobile devices.The use of desktop computers has traditionally been heavily based on graphical displays and manual input. Sound and speech have been widely integrated in the operating systems, but the auditory modality is still underused. When we consider how the sense of touch is presently used in user interfaces, there is a great difference in the utilization and in the level of sophistication compared to sight and vision.Haptic Feedback in Desktop ComputersUntil recently, sense of touch has mostly been used as a static property of input devices. For example, different materials and tactile markers have been used in keyboards and mice to help to use them without looking. Once a user has got experience in using a certain keyboard, it is not necessary to look at the fingers or keys any more. They can be found us ...},
	language = {en},
	urldate = {2016-05-03},
	booktitle = {Encyclopedia of {Multimedia}},
	publisher = {Springer US},
	editor = {Furht, Borko},
	year = {2008},
	note = {00000},
	pages = {278--279}
}

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