Immersive Virtual Reality. Furht, B., editor In Encyclopedia of Multimedia, pages 345–346. Springer US, 2008. 00000Paper abstract bibtex DefinitionThe goal of Immersive Virtual Reality is to completely immerse the user inside the computer generated world, giving the impression to the user that he/she has “stepped inside” the synthetic world.Virtual Reality (VR) is the technology that provides almost real and/or believable experience in a synthetic or virtual way. The goal of Immersive VR is to completely immerse the user inside the computer generated world, giving the impression to the user that he/she has “stepped inside” the synthetic world. This can be achieved by using either the technologies of Head-Mounted Display (HMD) or multiple projections. Immersive VR with HMD uses HMD to project VR just in front of the eyes and allows users to focus on display without distraction. A magnetic sensor inside the HMD detects the users' head motion and feeds that information to the attached processor. Consequently, the user turns his or her head; the displayed graphics can reflect the changing viewpoint. The virtual wo ...
@incollection{furht_immersive_2008-1,
title = {Immersive {Virtual} {Reality}},
copyright = {©2008 Springer-Verlag},
isbn = {978-0-387-74724-8 978-0-387-78414-4},
url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_85},
abstract = {DefinitionThe goal of Immersive Virtual Reality is to completely immerse the user inside the computer generated world, giving the impression to the user that he/she has “stepped inside” the synthetic world.Virtual Reality (VR) is the technology that provides almost real and/or believable experience in a synthetic or virtual way. The goal of Immersive VR is to completely immerse the user inside the computer generated world, giving the impression to the user that he/she has “stepped inside” the synthetic world. This can be achieved by using either the technologies of Head-Mounted Display (HMD) or multiple projections. Immersive VR with HMD uses HMD to project VR just in front of the eyes and allows users to focus on display without distraction. A magnetic sensor inside the HMD detects the users' head motion and feeds that information to the attached processor. Consequently, the user turns his or her head; the displayed graphics can reflect the changing viewpoint. The virtual wo ...},
language = {en},
urldate = {2016-05-03},
booktitle = {Encyclopedia of {Multimedia}},
publisher = {Springer US},
editor = {Furht, Borko},
year = {2008},
note = {00000},
pages = {345--346}
}
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