In *Encyclopedia of Multimedia*, pages 419–420. Springer US, 2008. 00000

Paper abstract bibtex

Paper abstract bibtex

DefinitionMesh is a 3D object representation consisting of a collection of vertices and polygons.The 3D object representation can be a polygon mesh, which consists of a collection of vertices and polygons that define the shape of an object in 3D (Fig. 1). To benefit from current 3D graphic cards hardware acceleration polygon meshes usually contain only triangles because the hardware is optimized for triangle mesh computation.Mesh, Three Dimentional. Figure 1.Polygon mesh corresponding to a human face.Polygon meshes, as a 3D surface representation with 3D points and connectivity, have initially been considered for compression in a static way. The contributions were focused on compression of vertex positions and connectivity. Static mesh coding, exploiting spatial dependencies of adjacent polygons, is also currently part of MPEG-4. The MPEG-4 computer graphics part AFX (Animation Framework eXtension) offers a tool called AFX Interpolator Compression which allows the compression ...

@incollection{furht_mesh_2008, title = {Mesh, {Three} {Dimentional}}, copyright = {©2008 Springer-Verlag}, isbn = {978-0-387-74724-8 978-0-387-78414-4}, url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_109}, abstract = {DefinitionMesh is a 3D object representation consisting of a collection of vertices and polygons.The 3D object representation can be a polygon mesh, which consists of a collection of vertices and polygons that define the shape of an object in 3D (Fig. 1). To benefit from current 3D graphic cards hardware acceleration polygon meshes usually contain only triangles because the hardware is optimized for triangle mesh computation.Mesh, Three Dimentional. Figure 1.Polygon mesh corresponding to a human face.Polygon meshes, as a 3D surface representation with 3D points and connectivity, have initially been considered for compression in a static way. The contributions were focused on compression of vertex positions and connectivity. Static mesh coding, exploiting spatial dependencies of adjacent polygons, is also currently part of MPEG-4. The MPEG-4 computer graphics part AFX (Animation Framework eXtension) offers a tool called AFX Interpolator Compression which allows the compression ...}, language = {en}, urldate = {2016-05-03}, booktitle = {Encyclopedia of {Multimedia}}, publisher = {Springer US}, editor = {Furht, Borko}, year = {2008}, note = {00000}, pages = {419--420} }

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