Multimedia Content Description and Standards. Furht, B., editor In Encyclopedia of Multimedia, pages 508–510. Springer US, 2008. 00000
Multimedia Content Description and Standards [link]Paper  abstract   bibtex   
SynonymsMultimedia productionDefinitionMultimedia objects carry lots of information, including modalities (e.g., aural, visual, and textual data), physical structures (e.g., shots, frames, audio clips), logical units (e.g., scenes) and semantics (e.g., events, objects, concepts). An extensive use of standardized multimedia metadata is indispensable to represent all these types of information and their relationships.In industrial contexts, the development of any automatic tool exploiting multimedia assets information requires, in the first place, a precise identification of the information entities, and the relationships among them, that are involved. To this end, a multimedia object can be modeled as an aggregation of three different information sources: modality, content, and identification information [1].The modality concerns the physical properties of the object, as they can be perceived by human or machine observers. Modality information is described on two layer ...
@incollection{furht_multimedia_2008-16,
	title = {Multimedia {Content} {Description} and {Standards}},
	copyright = {©2008 Springer-Verlag},
	isbn = {978-0-387-74724-8 978-0-387-78414-4},
	url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_46},
	abstract = {SynonymsMultimedia productionDefinitionMultimedia objects carry lots of information, including modalities (e.g., aural, visual, and textual data), physical structures (e.g., shots, frames, audio clips), logical units (e.g., scenes) and semantics (e.g., events, objects, concepts). An extensive use of standardized multimedia metadata is indispensable to represent all these types of information and their relationships.In industrial contexts, the development of any automatic tool exploiting multimedia assets information requires, in the first place, a precise identification of the information entities, and the relationships among them, that are involved. To this end, a multimedia object can be modeled as an aggregation of three different information sources: modality, content, and identification information [1].The modality concerns the physical properties of the object, as they can be perceived by human or machine observers. Modality information is described on two layer ...},
	language = {en},
	urldate = {2016-05-03},
	booktitle = {Encyclopedia of {Multimedia}},
	publisher = {Springer US},
	editor = {Furht, Borko},
	year = {2008},
	note = {00000},
	pages = {508--510}
}
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