Tele-Operation. Furht, B., editor In Encyclopedia of Multimedia, pages 848–849. Springer US, 2008. 00000
Tele-Operation [link]Paper  abstract   bibtex   
DefinitionThe objective of tele-operation is to allow the user to interact with and operate equipment and devices in a remote location without actually being in that location.Tele-operation can be thought of as a special case of telepresence. The objective of tele-operation is to allow the user, referred to as the “operator,” to interact with and operate equipment and devices in a remote location without actually being in that location. The term itself literally illustrates two layers of implications: the users are virtually “operating” at the remote site, and that the operation is “tele” i.e., distant. The implications lead to two essential components in such systems: location and communication. Locations indicate the locations in which the users are virtually operating. Standard locations vary from conventional VR to augmented reality (AR) and to real world environments. The interactivity between host and remote locations is accomplished via networking and multimedia communications. ...
@incollection{furht_tele-operation_2008,
	title = {Tele-{Operation}},
	copyright = {©2008 Springer-Verlag},
	isbn = {978-0-387-74724-8 978-0-387-78414-4},
	url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_228},
	abstract = {DefinitionThe objective of tele-operation is to allow the user to interact with and operate equipment and devices in a remote location without actually being in that location.Tele-operation can be thought of as a special case of telepresence. The objective of tele-operation is to allow the user, referred to as the “operator,” to interact with and operate equipment and devices in a remote location without actually being in that location. The term itself literally illustrates two layers of implications: the users are virtually “operating” at the remote site, and that the operation is “tele” i.e., distant. The implications lead to two essential components in such systems: location and communication. Locations indicate the locations in which the users are virtually operating. Standard locations vary from conventional VR to augmented reality (AR) and to real world environments. The interactivity between host and remote locations is accomplished via networking and multimedia communications. ...},
	language = {en},
	urldate = {2016-05-03},
	booktitle = {Encyclopedia of {Multimedia}},
	publisher = {Springer US},
	editor = {Furht, Borko},
	year = {2008},
	note = {00000},
	pages = {848--849}
}

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