Universal Multimedia Access. Furht, B., editor In Encyclopedia of Multimedia, pages 877–878. Springer US, 2008. 00000
Universal Multimedia Access [link]Paper  abstract   bibtex   
DefinitionUniversal multimedia access refers to access to multimedia content over wired and wireless networks on a range of devices with varying capabilities.Recent technology advances have made possible access to digital multimedia content over wired and wireless networks on a range of devices with varying capabilities such as mobile phones, personal computers, and digital video recorders. This Universal Multimedia Access (UMA), enabled by new technologies and standards, poses new challenges and requires new solutions. Content delivery services to resource constrained devices such as mobile phones are limited due to the mismatch between the resources required to play the content and the device capabilities.Figure 1 shows the key elements of a pervasive media delivery environment. The capabilities of the receivers in such an environment vary, requiring a server that can satisfy receivers with different capability sets. The capabilities of these devices would also change with ...
@incollection{furht_universal_2008,
	title = {Universal {Multimedia} {Access}},
	copyright = {©2008 Springer-Verlag},
	isbn = {978-0-387-74724-8 978-0-387-78414-4},
	url = {http://link.springer.com/referenceworkentry/10.1007/978-0-387-78414-4_232},
	abstract = {DefinitionUniversal multimedia access refers to access to multimedia content over wired and wireless networks on a range of devices with varying capabilities.Recent technology advances have made possible access to digital multimedia content over wired and wireless networks on a range of devices with varying capabilities such as mobile phones, personal computers, and digital video recorders. This Universal Multimedia Access (UMA), enabled by new technologies and standards, poses new challenges and requires new solutions. Content delivery services to resource constrained devices such as mobile phones are limited due to the mismatch between the resources required to play the content and the device capabilities.Figure 1 shows the key elements of a pervasive media delivery environment. The capabilities of the receivers in such an environment vary, requiring a server that can satisfy receivers with different capability sets. The capabilities of these devices would also change with ...},
	language = {en},
	urldate = {2016-05-03},
	booktitle = {Encyclopedia of {Multimedia}},
	publisher = {Springer US},
	editor = {Furht, Borko},
	year = {2008},
	note = {00000},
	pages = {877--878}
}
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