Bishōjo Games: ‘Techno-Intimacy’ and the Virtually Human in Japan. Galbraith, P. W. Game Studies, May, 2011.
Bishōjo Games: ‘Techno-Intimacy’ and the Virtually Human in Japan [link]Paper  bibtex   
@article{galbraith_bishojo_2011,
	title = {Bishōjo {Games}: ‘{Techno}-{Intimacy}’ and the {Virtually} {Human} in {Japan}},
	volume = {11},
	issn = {1604-7982},
	shorttitle = {Bishōjo {Games}},
	url = {http://gamestudies.org/1102/articles/galbraith},
	number = {2},
	urldate = {2020-12-27},
	journal = {Game Studies},
	author = {Galbraith, Patrick W.},
	month = may,
	year = {2011},
}

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