Width-Based Planning for General Video-Game Playing. Geffner, T. & Geffner, H. In Jhala, A. & Sturtevant, N. R., editors, Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA, pages 23–29, 2015. AAAI Press.
Width-Based Planning for General Video-Game Playing [link]Paper  bibtex   
@inproceedings{DBLP:conf/aiide/GeffnerG15,
  author       = {Tomas Geffner and
                  Hector Geffner},
  editor       = {Arnav Jhala and
                  Nathan R. Sturtevant},
  title        = {Width-Based Planning for General Video-Game Playing},
  booktitle    = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18,
                  2015, University of California, Santa Cruz, CA, {USA}},
  pages        = {23--29},
  publisher    = {{AAAI} Press},
  year         = {2015},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11540},
  timestamp    = {Wed, 09 Feb 2022 09:38:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GeffnerG15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}

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