Network Selection in 5G Networks Based on Markov Games and Friend-or-Foe Reinforcement Learning. Giuseppi, A., De Santis, E., Delli Priscoli, F., Won, S., Choi, T., & Pietrabissa, A. 2020. doi abstract bibtex This paper presents a control solution for the optimal network selection problem in 5G heterogeneous networks. The control logic proposed is based on multi-agent Friend-or-Foe Q-Learning, allowing the design of a distributed control architecture that sees the various access points compete for the allocation of the connection requests. Numerical simulations validate conceptually the approach, developed in the scope of the EU-Korea project 5G-ALLSTAR. © 2020 IEEE.
@CONFERENCE{Giuseppi2020,
author={Giuseppi, A. and De Santis, E. and Delli Priscoli, F. and Won, S.H. and Choi, T. and Pietrabissa, A.},
title={Network Selection in 5G Networks Based on Markov Games and Friend-or-Foe Reinforcement Learning},
journal={2020 IEEE Wireless Communications and Networking Conference Workshops, WCNCW 2020 - Proceedings},
year={2020},
doi={10.1109/WCNCW48565.2020.9124723},
art_number={9124723},
abstract={This paper presents a control solution for the optimal network selection problem in 5G heterogeneous networks. The control logic proposed is based on multi-agent Friend-or-Foe Q-Learning, allowing the design of a distributed control architecture that sees the various access points compete for the allocation of the connection requests. Numerical simulations validate conceptually the approach, developed in the scope of the EU-Korea project 5G-ALLSTAR. © 2020 IEEE.},
author_keywords={5G; Markov Games; Multi-Agent Reinforcement Learning; Network Selection},
keywords={Heterogeneous networks; Multi agent systems; Queueing networks; Reinforcement learning, Access points; Control logic; Control solutions; Distributed control architectures; Friend or Foe-Q learning; Markov games; Network selection; Optimal networks, 5G mobile communication systems},
document_type={Conference Paper},
}
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