Content integration in games-based learning systems. Gómez-Martín, M., Gómez-Martín, P., & González-Calero, P. 2009. doi abstract bibtex A key challenge to move forward the state of the art in games-based learning systems is to facilitate instructional content creation by the domain experts. Several decades of research on computer aided instruction have demonstrated that the expert has to be deeply involved in the content creation process, and that is why so much effort has been devoted to building authoring tools of all kinds. However, using videogame technology to support computer aided instruction poses some new challenges on expertfriendly authoring tools, related to technical and cost issues. In this chapter the authors present the state of the art in content creation for games-based learning systems, identifying the main challenges to make this technology cost-effective from the content creation point of view. © 2009, IGI Global.
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title = {Content integration in games-based learning systems},
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abstract = {A key challenge to move forward the state of the art in games-based learning systems is to facilitate instructional content creation by the domain experts. Several decades of research on computer aided instruction have demonstrated that the expert has to be deeply involved in the content creation process, and that is why so much effort has been devoted to building authoring tools of all kinds. However, using videogame technology to support computer aided instruction poses some new challenges on expertfriendly authoring tools, related to technical and cost issues. In this chapter the authors present the state of the art in content creation for games-based learning systems, identifying the main challenges to make this technology cost-effective from the content creation point of view. © 2009, IGI Global.},
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author = {Gómez-Martín, M.A. and Gómez-Martín, P.P. and González-Calero, P.A.},
doi = {10.4018/978-1-60566-360-9.ch005}
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