Game-driven intelligent tutoring systems. Gómez-Martín, M., Gómez-Martín, P., & González-Calero, P. Volume 3166 , 2004.
abstract   bibtex   
With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV2M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs. © IFIP International Federation for Information Processing 2004.
@book{
 title = {Game-driven intelligent tutoring systems},
 type = {book},
 year = {2004},
 source = {Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)},
 pages = {108-113},
 volume = {3166},
 id = {125ccacf-8863-32c3-9602-1435be919f43},
 created = {2016-03-23T11:20:19.000Z},
 file_attached = {false},
 profile_id = {7ff3d559-34c5-3dc7-a15e-4809d39e6685},
 last_modified = {2017-03-28T19:10:31.050Z},
 read = {false},
 starred = {false},
 authored = {true},
 confirmed = {false},
 hidden = {false},
 private_publication = {false},
 abstract = {With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV2M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs. © IFIP International Federation for Information Processing 2004.},
 bibtype = {book},
 author = {Gómez-Martín, M.A. and Gómez-Martín, P.P. and González-Calero, P.A.}
}

Downloads: 0