Virtual Reality Games: A Study About the Level of Interaction vs. Narrative and the Gender in Presence and Cybersickness. Gonçalves, G., Melo, M., & Bessa, M. In 2018 International Conference on Graphics and Interaction (ICGI), pages 1–8, Lisbon, November, 2018. IEEE.
Virtual Reality Games: A Study About the Level of Interaction vs. Narrative and the Gender in Presence and Cybersickness [link]Paper  doi  bibtex   
@inproceedings{goncalves_virtual_2018,
	address = {Lisbon},
	title = {Virtual {Reality} {Games}: {A} {Study} {About} the {Level} of {Interaction} vs. {Narrative} and the {Gender} in {Presence} and {Cybersickness}},
	isbn = {978-1-5386-8228-9},
	shorttitle = {Virtual {Reality} {Games}},
	url = {https://ieeexplore.ieee.org/document/8602686/},
	doi = {10.1109/ITCGI.2018.8602686},
	urldate = {2021-04-30},
	booktitle = {2018 {International} {Conference} on {Graphics} and {Interaction} ({ICGI})},
	publisher = {IEEE},
	author = {Gonçalves, Guilherme and Melo, Miguel and Bessa, Maximino},
	month = nov,
	year = {2018},
	pages = {1--8},
}

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