Virtual Reality Games: A Study About the Level of Interaction vs. Narrative and the Gender in Presence and Cybersickness. Gonçalves, G., Melo, M., & Bessa, M. In 2018 International Conference on Graphics and Interaction (ICGI), pages 1–8, Lisbon, November, 2018. IEEE. Paper doi bibtex 1 download @inproceedings{goncalves_virtual_2018,
address = {Lisbon},
title = {Virtual {Reality} {Games}: {A} {Study} {About} the {Level} of {Interaction} vs. {Narrative} and the {Gender} in {Presence} and {Cybersickness}},
isbn = {978-1-5386-8228-9},
shorttitle = {Virtual {Reality} {Games}},
url = {https://ieeexplore.ieee.org/document/8602686/},
doi = {10.1109/ITCGI.2018.8602686},
urldate = {2021-04-30},
booktitle = {2018 {International} {Conference} on {Graphics} and {Interaction} ({ICGI})},
publisher = {IEEE},
author = {Gonçalves, Guilherme and Melo, Miguel and Bessa, Maximino},
month = nov,
year = {2018},
pages = {1--8},
}
Downloads: 1
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