Geometry images. Gu, X., Gortler, S., J., & Hoppe, H. In Proceedings of the 29th annual conference on Computer graphics and interactive techniques, of SIGGRAPH '02, pages 355-361, 7, 2002. Association for Computing Machinery.
Geometry images [link]Website  doi  abstract   bibtex   
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, which has advantages for many graphics applications. However, current techniques for remeshing arbitrary surfaces create only semi-regular meshes. The original mesh is typically decomposed into a set of disk-like charts, onto which the geometry is parametrized and sampled. In this paper, we propose to remesh an arbitrary surface onto a completely regular structure we call a geometry image. It captures geometry as a simple 2D array of quantized points. Surface signals like normals and colors are stored in similar 2D arrays using the same implicit surface parametrization --- texture coordinates are absent. To create a geometry image, we cut an arbitrary mesh along a network of edge paths, and parametrize the resulting single chart onto a square. Geometry images can be encoded using traditional image compression algorithms, such as wavelet-based coders.
@inproceedings{
 title = {Geometry images},
 type = {inproceedings},
 year = {2002},
 keywords = {remeshing,surface parametrization},
 pages = {355-361},
 websites = {https://doi.org/10.1145/566570.566589},
 month = {7},
 publisher = {Association for Computing Machinery},
 city = {New York, NY, USA},
 series = {SIGGRAPH '02},
 id = {064071af-2c02-3f0f-9d45-60bac7e4c29e},
 created = {2022-03-28T09:45:01.542Z},
 accessed = {2022-03-27},
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 abstract = {Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, which has advantages for many graphics applications. However, current techniques for remeshing arbitrary surfaces create only semi-regular meshes. The original mesh is typically decomposed into a set of disk-like charts, onto which the geometry is parametrized and sampled. In this paper, we propose to remesh an arbitrary surface onto a completely regular structure we call a geometry image. It captures geometry as a simple 2D array of quantized points. Surface signals like normals and colors are stored in similar 2D arrays using the same implicit surface parametrization --- texture coordinates are absent. To create a geometry image, we cut an arbitrary mesh along a network of edge paths, and parametrize the resulting single chart onto a square. Geometry images can be encoded using traditional image compression algorithms, such as wavelet-based coders.},
 bibtype = {inproceedings},
 author = {Gu, Xianfeng and Gortler, Steven J and Hoppe, Hugues},
 doi = {10.1145/566570.566589},
 booktitle = {Proceedings of the 29th annual conference on Computer graphics and interactive techniques}
}

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