Report on ReAnimate'25: 2025 Summer School on Retro Gaming History, Critique, and Development. Gu�h�neuc, Y., Petrillo, F., Galasso-Carbonnel, J., De Freitas Serra, H., Politowski, C., Rousse, N., Ullmann, G. C., Voisard, L., & Costa, D. E. ACM SIGSOFT Software Engineering Notes, 51(1):26–31, January, 2026. 6 pages.
Report on ReAnimate'25: 2025 Summer School on Retro Gaming History, Critique, and Development [pdf]Paper  abstract   bibtex   
There has been, for many years now, an interest in "old" games, either real old games or recent games with an "old" look and feel. The retro gaming community has evolved from a niche to a mainstream phenomenon, mirroring the broader trend in gaming. Retro gaming has also become a part of the general psyche, with books, movies, documentaries, and articles becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia, and existing research rarely enters mass media. For the second year in a row, we proposed a summer school specifically dedicated to retro gaming, which invited both the humanities and engineering fields to provide unique insights on retro gaming, both theoretical and practical, and opportunities for cross-pollination among research fields. This summer school welcomed anyone interested in retro gaming. In particular, students in the humanities learned about general game development and the particularities of retro games, while students in engineering learned about the history of gaming and theories about games and game design. This summer school featured lectures in the mornings and practical, hands-on sessions in the afternoon given by experts on (retro) games, as well as site visits and discussions to foster exchanges and promote the study of retro games.

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