Report on ReAnimate'25: 2025 Summer School on Retro Gaming History, Critique, and Development. Gu�h�neuc, Y., Petrillo, F., Galasso-Carbonnel, J., De Freitas Serra, H., Politowski, C., Rousse, N., Ullmann, G. C., Voisard, L., & Costa, D. E. ACM SIGSOFT Software Engineering Notes, 51(1):26–31, January, 2026. 6 pages.
Paper abstract bibtex There has been, for many years now, an interest in "old" games, either real old games or recent games with an "old" look and feel. The retro gaming community has evolved from a niche to a mainstream phenomenon, mirroring the broader trend in gaming. Retro gaming has also become a part of the general psyche, with books, movies, documentaries, and articles becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia, and existing research rarely enters mass media. For the second year in a row, we proposed a summer school specifically dedicated to retro gaming, which invited both the humanities and engineering fields to provide unique insights on retro gaming, both theoretical and practical, and opportunities for cross-pollination among research fields. This summer school welcomed anyone interested in retro gaming. In particular, students in the humanities learned about general game development and the particularities of retro games, while students in engineering learned about the history of gaming and theories about games and game design. This summer school featured lectures in the mornings and practical, hands-on sessions in the afternoon given by experts on (retro) games, as well as site visits and discussions to foster exchanges and promote the study of retro games.
@ARTICLE{Gueheneuc26-SEN-ReAnimate25,
AUTHOR = {Yann-Ga�l Gu�h�neuc and F�bio Petrillo and
Jessie Galasso-Carbonnel and De Freitas Serra, Henrique and
Cristiano Politowski and Nicolas Rousse and
Gabriel Cavalheiro Ullmann and Laurent Voisard and Diego Elias Costa},
JOURNAL = {ACM SIGSOFT Software Engineering Notes},
TITLE = {Report on ReAnimate'25: 2025 Summer School on Retro
Gaming History, Critique, and Development},
YEAR = {2026},
MONTH = {January},
NOTE = {6 pages.},
NUMBER = {1},
PAGES = {26–31},
VOLUME = {51},
KEYWORDS = {Topic: <b>Retrocomputing</b>,
Rubrique : <b>r�tro-informatique</b>, School: ReAnimate},
URL = {http://www.ptidej.net/publications/documents/ReAnimate25SEN26.doc.pdf},
ABSTRACT = {There has been, for many years now, an interest in "old"
games, either real old games or recent games with an "old" look and
feel. The retro gaming community has evolved from a niche to a
mainstream phenomenon, mirroring the broader trend in gaming. Retro
gaming has also become a part of the general psyche, with books,
movies, documentaries, and articles becoming mainstream. However,
despite this mainstream status and some recent books, retro gaming
remains under-studied in academia, and existing research rarely
enters mass media. For the second year in a row, we proposed a summer
school specifically dedicated to retro gaming, which invited both the
humanities and engineering fields to provide unique insights on retro
gaming, both theoretical and practical, and opportunities for
cross-pollination among research fields. This summer school welcomed
anyone interested in retro gaming. In particular, students in the
humanities learned about general game development and the
particularities of retro games, while students in engineering learned
about the history of gaming and theories about games and game design.
This summer school featured lectures in the mornings and practical,
hands-on sessions in the afternoon given by experts on (retro) games,
as well as site visits and discussions to foster exchanges and
promote the study of retro games. }
}
Downloads: 0
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The retro gaming community has evolved from a niche to a \r\n mainstream phenomenon, mirroring the broader trend in gaming. Retro \r\n gaming has also become a part of the general psyche, with books, \r\n movies, documentaries, and articles becoming mainstream. However, \r\n despite this mainstream status and some recent books, retro gaming \r\n remains under-studied in academia, and existing research rarely \r\n enters mass media. For the second year in a row, we proposed a summer \r\n school specifically dedicated to retro gaming, which invited both the \r\n humanities and engineering fields to provide unique insights on retro \r\n gaming, both theoretical and practical, and opportunities for \r\n cross-pollination among research fields. This summer school welcomed \r\n anyone interested in retro gaming. 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