Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development. Gu�h�neuc, Y., Ullmann, G. C., Politowski, C., Petrillo, F., & Therrien, C. ACM SIGSOFT Software Engineering Notes, 50(1):15–20, January, 2025. 6 pages.
Paper abstract bibtex For many years, there has been an interest in "old" games, either real old games or recent games with an "old" look and feel. The retro gaming community has grown from very niche to mainstream, following the general gaming trend. Retro gaming has also entered the general psyche with books, movies, documentaries, articles, etc. becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia and existing research rarely enters mass media. We proposed a summer school dedicated to retro gaming, which invited both the humanities and engineering fields to provide unique insights on retro gaming, both theoretical and practical, and opportunities for cross-fertilization among research fields. This summer school welcomed anyone interested in retro gaming. In particular, students in the humanities learned about general game development and the particularities of retro games while students in engineering learned about the history of gaming and theories about games and game design. This summer school, supported by the ACM SIGSOFT and Cloanto, featured lectures in the mornings and practical, hands-on sessions in the afternoon given by experts on (retro) games as well as site visits, panels, and discussions to foster exchanges, create a community, and promote the studies of retro games.
@ARTICLE{Gueheneuc25-SEN-ReAnimate24,
AUTHOR = {Yann-Ga�l Gu�h�neuc and Gabriel Cavalheiro Ullmann and
Cristiano Politowski and F�bio Petrillo and Carl Therrien},
JOURNAL = {ACM SIGSOFT Software Engineering Notes},
TITLE = {Report on ReAnimate'24: 2024 Summer School on Retro
Gaming History, Critic, and Development},
YEAR = {2025},
MONTH = {January},
NOTE = {6 pages.},
NUMBER = {1},
PAGES = {15–20},
VOLUME = {50},
KEYWORDS = {Topic: <b>Retrocomputing</b>,
Rubrique : <b>r�tro-informatique</b>, School: ReAnimate},
URL = {http://www.ptidej.net/publications/documents/ReAnimate24SEN25.doc.pdf},
ABSTRACT = {For many years, there has been an interest in "old"
games, either real old games or recent games with an "old" look and
feel. The retro gaming community has grown from very niche to
mainstream, following the general gaming trend. Retro gaming has also
entered the general psyche with books, movies, documentaries,
articles, etc. becoming mainstream. However, despite this mainstream
status and some recent books, retro gaming remains under-studied in
academia and existing research rarely enters mass media. We proposed
a summer school dedicated to retro gaming, which invited both the
humanities and engineering fields to provide unique insights on retro
gaming, both theoretical and practical, and opportunities for
cross-fertilization among research fields. This summer school
welcomed anyone interested in retro gaming. In particular, students
in the humanities learned about general game development and the
particularities of retro games while students in engineering learned
about the history of gaming and theories about games and game design.
This summer school, supported by the ACM SIGSOFT and Cloanto,
featured lectures in the mornings and practical, hands-on sessions in
the afternoon given by experts on (retro) games as well as site
visits, panels, and discussions to foster exchanges, create a
community, and promote the studies of retro games.}
}
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