Instructional objectives to core-gameplay: a serious game design technique. Hall, J. V., Wyeth, P. A., & Johnson, D. M. In Nacke, L. E. & Graham, T. C. N., editors, CHI PLAY, pages 121-130, 2014. ACM.
Instructional objectives to core-gameplay: a serious game design technique. [link]Link  Instructional objectives to core-gameplay: a serious game design technique. [link]Paper  bibtex   
@inproceedings{conf/chiplay/HallWJ14,
  added-at = {2016-01-18T00:00:00.000+0100},
  author = {Hall, Joshua V. and Wyeth, Peta A. and Johnson, Daniel M.},
  biburl = {http://www.bibsonomy.org/bibtex/2e8822bc1e9ef4532eddc11908b1a6a18/dblp},
  booktitle = {CHI PLAY},
  crossref = {conf/chiplay/2014},
  editor = {Nacke, Lennart E. and Graham, T. C. Nicholas},
  ee = {http://doi.acm.org/10.1145/2658537.2658696},
  interhash = {77f1d93ade29fdb0d4f10010fad0af5b},
  intrahash = {e8822bc1e9ef4532eddc11908b1a6a18},
  isbn = {978-1-4503-3014-5},
  keywords = {dblp},
  pages = {121-130},
  publisher = {ACM},
  timestamp = {2016-01-19T11:45:31.000+0100},
  title = {Instructional objectives to core-gameplay: a serious game design technique.},
  url = {http://dblp.uni-trier.de/db/conf/chiplay/chiplay2014.html#HallWJ14},
  year = 2014
}

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