Simulating self-motion I: cues for the perception of motion. Harris, L. R., Jenkin, M. R., Zikovitz, D., Redlick, F., Jaekl, P., Jasiobedzka, U. T., Jenkin, H. L., & Allison, R. Virtual Reality, 6(2):75-85, 2002.
Simulating self-motion I: cues for the perception of motion [link]-1  doi  abstract   bibtex   
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self-motion in a virtual reality environment thus needs to take these non-visual cues into account in addition to the normal high-quality visual display. Here we examine the contribution of visual and non-visual cues to our perception of self-motion. The perceived distance of self-motion can be estimated from the visual flow field, physical forces or the act of moving. On its own, passive visual motion is a very effective cue to self-motion, and evokes a perception of self-motion that is related to the actual motion in a way that varies with acceleration. Passive physical motion turns out to be a particularly potent self-motion cue: not only does it evoke an exaggerated sensation of motion, but it also tends to dominate other cues
@article{allison200275-85,
	abstract = {When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self-motion in a virtual reality environment thus needs to take these non-visual cues into account in addition to the normal high-quality visual display. Here we examine the contribution of visual and non-visual cues to our perception of self-motion. The perceived distance of self-motion can be estimated from the visual flow field, physical forces or the act of moving. On its own, passive visual motion is a very effective cue to self-motion, and evokes a perception of self-motion that is related to the actual motion in a way that varies with acceleration. Passive physical motion turns out to be a particularly potent self-motion cue: not only does it evoke an exaggerated sensation of motion, but it also tends to dominate other cues},
	author = {Harris, L. R. and Jenkin, M. R. and Zikovitz, D. and Redlick, F. and Jaekl, P. and Jasiobedzka, U. T. and Jenkin, H. L. and Allison, R.S.},
	date-modified = {2012-07-02 19:14:32 -0400},
	doi = {10.1007/s100550200008},
	journal = {Virtual Reality},
	keywords = {Augmented & Virtual Reality},
	number = {2},
	pages = {75-85},
	title = {Simulating self-motion I: cues for the perception of motion},
	url-1 = {http://dx.doi.org/10.1007/s100550200008},
	volume = {6},
	year = {2002},
	url-1 = {https://doi.org/10.1007/s100550200008}}

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