Design of digital cognitive games: Some considerations. Haworth, R., Parsons, P., & Sedig, K. International Journal of Cognitive Technology, 18(1):22-27, 2013.
abstract   bibtex   
Digital games that are used for purposes other than pure entertainment are growing in popularity. These include games that engage the player in making sense of climate change patterns, learning about complex mathematical structures, and investigating public health policies. Such games function to mediate, facilitate, support, and/or develop high-level cognitive activities, such as problem solving, planning, learning, and analytical reasoning, and are referred to in this paper as digital cognitive games (DCGs). Despite their growing popularity and recognized potential, the design of DCGs is often not well-informed by current research in relevant domains. This paper draws from research in the cognitive and learning sciences, game studies, and human-computer interaction design, to examine some components of DCGs that significantly influence cognitive processes, and thus affect the performance of cognitive activities. These include game content and its visual representation, interaction design and the core mechanic of DCGs, and interactivity of DCGs. Each component is discussed, and an existing DCG is briefly analyzed. An awareness of these components would benefit designers if DCGs are to achieve their desired cognitive effects and intended outcomes.
@article{
 title = {Design of digital cognitive games: Some considerations},
 type = {article},
 year = {2013},
 keywords = {cognitive activities,cognitive technologies,digital games,game design,learning,video games},
 pages = {22-27},
 volume = {18},
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 created = {2013-01-17T21:20:23.000Z},
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 last_modified = {2016-06-23T18:38:32.000Z},
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 abstract = {Digital games that are used for purposes other than pure entertainment are growing in popularity. These include games that engage the player in making sense of climate change patterns, learning about complex mathematical structures, and investigating public health policies. Such games function to mediate, facilitate, support, and/or develop high-level cognitive activities, such as problem solving, planning, learning, and analytical reasoning, and are referred to in this paper as digital cognitive games (DCGs). Despite their growing popularity and recognized potential, the design of DCGs is often not well-informed by current research in relevant domains. This paper draws from research in the cognitive and learning sciences, game studies, and human-computer interaction design, to examine some components of DCGs that significantly influence cognitive processes, and thus affect the performance of cognitive activities. These include game content and its visual representation, interaction design and the core mechanic of DCGs, and interactivity of DCGs. Each component is discussed, and an existing DCG is briefly analyzed. An awareness of these components would benefit designers if DCGs are to achieve their desired cognitive effects and intended outcomes.},
 bibtype = {article},
 author = {Haworth, Robert and Parsons, Paul and Sedig, Kamran},
 journal = {International Journal of Cognitive Technology},
 number = {1}
}

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